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Text File
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1995-07-25
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
NNNNAAAAMMMMEEEE
xpilot - XPilot/UX Multiplayer gravity war game client
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
xxxxppppiiiillllooootttt [[[[----hhhheeeellllpppp]]]] [[[[----vvvveeeerrrrssssiiiioooonnnn]]]] [[[[----nnnnaaaammmmeeee _n_i_c_k_n_a_m_e] [[[[----tttteeeeaaaammmm _t_e_a_m-
_n_u_m_b_e_r] [[[[----jjjjooooiiiinnnn]]]] [[[[----lllliiiisssstttt]]]] [[[[----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]] [[[[----ddddiiiissssppppllllaaaayyyy
_s_t_r_i_n_g] [[[[----ppppoooorrrrtttt _p_o_r_t-_n_u_m_b_e_r] [[[[_c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s]
[[[[_s_e_r_v_e_r-_h_o_s_t ...]
OOOOVVVVEEEERRRRVVVVIIIIEEEEWWWW
XPilot is a multiplayer game which looks a bit like
Thrust
for the Commodore 64. Thrust has some similarities
with
Atari's coin-up games Gravitar and Asteriods (not a
misspelling) - they were the originals. Several clones
have
appeared for various computers, among others Gravity
Force
for the Commodore Amiga.
The main objective of the game varies as you can choose
different game modes, although the only modes supported
as
of today are ccccoooommmmbbbbaaaatttt (optionally with teams and/or
limited
lives) and rrrraaaacccceeee. The former mode focuses more strongly
on
shooting each other down, while the latter is more a
piloting test than anything else.
To start playing, you need to connect to a sssseeeerrrrvvvveeeerrrr by
using a
cccclllliiiieeeennnntttt program called _x_p_i_l_o_t. If there are no servers
running, you will have to start one of your own (see
man-
page _x_p_i_l_o_t_s(_6)).
OOOOppppttttiiiioooonnnnssss
----hhhheeeellllpppp Prints some help, including commandline
options.
----vvvveeeerrrrssssiiiioooonnnn Prints the current version.
----nnnnaaaammmmeeee _p_l_a_y_e_r-_n_a_m_e
Lets you use an alternative name during
the
play (may be handy :). If this option
isn't
specified, and you haven't set the X
resource
name, you will be known by your _l_o_g_i_n
_n_a_m_e.
----tttteeeeaaaammmm _t_e_a_m-_n_u_m_b_e_r
Joins team number tttteeeeaaaammmm----nnnnuuuummmmbbbbeeeerrrr. See
below for
notes about team play. When the server
is
not configured for team mode, this
option has
no effect.
Page 1 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
----hhhheeeellllpppp Prints a small usage message.
----vvvveeeerrrrssssiiiioooonnnn Prints version information.
----jjjjooooiiiinnnn Automatically joins the first server you
get
response from.
----lllliiiisssstttt Queries status information from all
servers
found.
----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]]]]
Sends a shutdown to the server, the
message
part is optional.
----nnnnaaaammmmeeee _n_i_c_k Specifies your nick name.
----tttteeeeaaaammmm _n_u_m_b_e_r Specifies your wanted team number.
----ddddiiiissssppppllllaaaayyyy _d_i_s_p_l_a_y-_s_t_r_i_n_g
Specifies which X server to contact.
----ppppoooorrrrtttt _n_u_m_b_e_r Specifies the port number to use when
contacting a server.
_c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s
All the X resource values can be
configured
seperately from the command line. For
example to change the ecm key to just
`z'
use; ----kkkkeeeeyyyyEEEEccccmmmm zzzz
_s_e_r_v_e_r-_h_o_s_t Tries to connect to server at host
_s_e_r_v_e_r-
_h_o_s_t. The default is to send a
broadcast
query on your attached network.
PPPPRRRROOOOMMMMPPPPTTTT CCCCOOOOMMMMMMMMAAAANNNNDDDDSSSS
When you startup xxxxppppiiiillllooootttt without the ----jjjjooooiiiinnnn option, you
will
get a prompt asking you for directions. You may type hhhh
or ????
to list the available commands. These are quite
obvious and
deal with communication to the current server only.
You may
enter the game by pressing CR (Return/Enter).
If you are the owner of the server you will have a few
extra
options. See _x_p_i_l_o_t_s(_6).
TTTTHHHHEEEE GGGGRRRRAAAAPPPPHHHHIIIICCCCAAAALLLL UUUUSSSSEEEERRRR IIIINNNNTTTTEEEERRRRFFFFAAAACCCCEEEE
When you enter a game you will hopefully be presented a
window. This window is divided into three major areas:
RRRRaaaaddddaaaarrrr (Top left) This area shows the map the
Page 2 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
server you are playing on is using as
well
as the position of your fellow players
(if
they aren't cloaked). In race mode
the
radar also outputs the position of the
control posts. Players are shown as
small
rectangles The player you are
currently
locked onto is shown as a flashing
rectangle.
The server can optionally display
missiles,
mines and/or bombs (moving mines) on
this
radar, and will display them using
different symbols; missiles are quick
flashing small dots, mines and bombs
slow
flashing small dots. If nuclear mines
or
missiles are launched the radar can
detect
the high energy radation emiited and
will
show these types of weapons on the
radar as
alternating small and large
rectangles.
The radar always has a limited range
for
these objects, due to their small
size.
The maximum range depends on how much
fuel
you are carrying.
RRRRaaaattttiiiinnnngggg lllliiiisssstttt (Bottom left) This area shows the list
of
players (sorted with respect to their
rrrraaaattttiiiinnnngggg, or `score') currently logged
on the
server. The player with the highest
<rating>/<num of times died> ratio -
that
is, the most `deadly' player - is
underlined with a stipled line.
First on each line, you might find a
letter
which gives you some information about
the
status of the player: RRRR means the
player is
a robot, TTTT means the player is not a
player
but a detached tank, DDDD means player is
dead
(only possible in limited lives mode),
PPPP
means the player is paused and WWWW means
the
player is waiting to join the game
after
login (in limited lives mode).
Depending on the current game mode,
you
will also find information about which
teams each player belong to and how
many
lives each player has left.
GGGGaaaammmmeeee aaaarrrreeeeaaaa (Right) This is where the action is.
Most
notably you will see your fighter in
the
middle of the screen, hopefully you
won't
Page 3 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
see any shots or explosions yet!
You may also see some strange blue
drawings
surrounding your fighter - this is the
HHHHUUUUDDDD
(Head Up Display) which greatly
simplifies
and compresses the information you
need to
know. Currently, the HUD displays the
following information:
BBBBoooonnnnuuuussss iiiitttteeeemmmmssss You may notice some symbols and
numbers on the left side of the
HUD,
these indicate which, and what
quantity, of extra equipment you
have.
This list can be turned off using
the
`o' key, then only items which
you
gain or loose will be briefly
shown on
the HUD. Pressing `o' again will
constantly show owned items.
FFFFuuuueeeellll A fuel meter will appear on the
right
side of the HUD when you are
getting
low on fuel, it will start
flashing
when your fuel level gets
dangerously
low. The fuel is numerically
displayed on the bottom right
corner
of the HUD.
LLLLoooocccckkkk The name of the player you have
currently locked on is shown on
the
top of the HUD. The distance and
bearing to that same player is
visualized by a dot where
placement of
the dot gives the direction, and
the
size of the dot gives the
distance.
The dot will be filled if the
player
is not on the same team as you.
The
distance to the player also
numerically displayed on the top
right
corner of the HUD, it is measured
in
`blocks'.
VVVVeeeelllloooocccciiiittttyyyy (Optional) The position of the
HUD
changes with the current
velocity.
The distance from the center of
your
screen is proportional to your
velocity. Moving to the top
moves the
HUD to the bottom.
In addition to the moving HUD,
you can
display a line from the center of
the
HUD to the center of your ship.
Page 4 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
Both indicators can be combined
or
used exclusivly (see discussion
about
XXXXrrrreeeessssoooouuuurrrrcccceeeessss below).
SSSSccccoooorrrreeee mmmmeeeessssssssaaaaggggeeeessss
Relevant score information is
shown
below the HUD, as well as on the
game
field.
TTTTiiiimmmmeeee lllleeeefffftttt The amount of time the game will
last
if the the server was started
with a
time limit. This is displayed in
the
upper left corner of your HUD.
Between the rrrraaaaddddaaaarrrr and the RRRRaaaattttiiiinnnngggg lllliiiisssstttt there are
three
push buttons:
QQQQuuuuiiiitttt Exits the game and the program.
AAAAbbbboooouuuutttt Pressing the AAAAbbbboooouuuutttt button will
popup a
three page help window. It
explains
in short the functionality of all
the
items you may encounter together
with
a graphical depiction of them.
MMMMeeeennnnuuuu The MMMMeeeennnnuuuu button pops up a pull
down
menu with the following buttons:
KKKKeeeeyyyyssss Will popup the KKKKeeeeyyyyssss window,
which
contains a list of all the XXXX
kkkkeeeeyyyyssssyyyymmmmssss that have one or
more
xpilot actions bound to
them.
CCCCoooonnnnffffiiiigggg Changes the RRRRaaaattttiiiinnnngggg lllliiiisssstttt into
a
window with a list of most
of the
options. The options can be
changed interactively.
Pushing
the SSSSaaaavvvveeee ccccoooonnnnffffiiiigggguuuurrrraaaattttiiiioooonnnn
button
will save the options and
the key
bindings to the .xpilotrc
file in
your home directory.
SSSSccccoooorrrreeee Displays the players and
their
scores in the RRRRaaaattttiiiinnnngggg lllliiiisssstttt
window.
PPPPllllaaaayyyyeeeerrrr Lists the players with their
login name and their host
address
in the RRRRaaaattttiiiinnnngggg lllliiiisssstttt window.
MMMMOOOOTTTTDDDD Displays the Message Of The
Day
if the server has one
available.
Page 5 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
GGGGAAAAMMMMEEEE CCCCOOOONNNNCCCCEEEEPPPPTTTTSSSS
The game objective varies as the server (_x_p_i_l_o_t_s(_6)) is
very
configurable. However, below you will find short
descriptions of some of the main concepts of the game.
GGGGrrrraaaavvvviiiittttyyyy
All objects in the game are affected by gravity - that
is,
they will accelerate in the direction the gravity is
strongest. The strength and direction of the gravity
is
user configurable (see _x_p_i_l_o_t_s(_6)), and can even be set
to
0.
Some objects affect the gravity in a limited area,
these are
called ggggrrrraaaavvvvssss and they exist in miscellaneous types
(attractive, repulsive, clockwise, anti-clockwise).
Gravs
are shown as red circles with some symbol inside which
is
different for each type of grav. (For more information
on
how the affect the gravity, see _x_p_i_l_o_t_s(_6).)
WWWWoooorrrrmmmmhhhhoooolllleeeessss
Wormholes are shown as red rotating circles. They will
`teleport' you to another place in the world.
Generally,
when you go through a wormhole, you'll come out at the
nearest wormhole in the direction you were travelling.
Some
wormholes are enter-only and some are exit-only. The
exit-
only ones are invisible. Passing through a wormhole
will
make you visible for a while if you were cloaked.
FFFFuuuueeeellll
You will also have to worry about your ffffuuuueeeellll lllleeeevvvveeeellll as
most
equipment use fuel/energy and some even work better the
more
fuel you have.
You may gain fuel by picking up special `fuel cans'
(see
bbbboooonnnnuuuussss iiiitttteeeemmmmssss section) or refueling at a refuel station.
Refuel stations may be found in blocks in the world,
they
differ from standard background blocks in that they
have a
red/black FFFF in them, and they are partly or completely
filled with red. The amount of red determines how much
fuel
the station has at available for you. To refuel, you
must
hit the _k_e_y_R_e_f_u_e_l key (see ccccoooonnnnttttrrrroooollllssss section).
Fuel takes up mass and will also determine how big the
explosion will be when (sorry, `if' :) you meet your
destiny.
Page 6 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
CCCCoooommmmbbbbaaaatttt
There are two different and mutually exclusive modes
which
have greatly different objectives: ccccoooommmmbbbbaaaatttt mmmmooooddddeeee and rrrraaaacccceeee
mmmmooooddddeeee. The most extensive is the ccccoooommmmbbbbaaaatttt mmmmooooddddeeee, which
also
happens to be the default.
Here your main objective is to get as high a rating as
possible by `blasting away' on enemy fighters (human or
robot controlled) and cannons. All will naturally fire
back
at you, so you will also need some nifty piloting
skills
and/or some heavy equipment to really enjoy living.
Extra
weapons are explained in the bbbboooonnnnuuuussss iiiitttteeeemmmmssss section.
RRRRaaaacccceeee
In rrrraaaacccceeee mmmmooooddddeeee, your objective is to fly as fast as you
can
through a specified route. This is done by passing
checkpoints in a specified order. The finish is
reached
after three laps.
The next checkpoint is always visible on the radar.
TTTTeeeeaaaammmm ppppllllaaaayyyy
TTTTeeeeaaaammmm ppppllllaaaayyyy is useful in combination with ccccoooommmmbbbbaaaatttt mmmmooooddddeeee.
It is
different from straight ccccoooommmmbbbbaaaatttt mmmmooooddddeeee in that players on
your
own team are not considered enemies. There are some
additional objectives too.
You can gain points if the map you are using have
ttttaaaarrrrggggeeeettttssss or
ttttrrrreeeeaaaassssuuuurrrreeeessss. The main difference is that you get points
by
blowing up an enemy's target using shots or mines. A
shot
will only damage a target and if the target is
completely
damaged then the next shot will blow it up. A mine
will
immediately destroy a target. Two missile hits will
also
destroy a target.
Enemy treasures have to be stolen from the enemies and
dropped on your own treasure. You pick up a treasure
by
using _k_e_y_C_o_n_n_e_c_t_o_r when flying nearby the enemies
treasure.
This will attach the treasure to your ship with a
strong
rubber band. Now you have to move your ship away from
the
treasure while holding the _k_e_y_C_o_n_n_e_c_t_o_r down. When you
reach
a certain distance the rubber band will be drawn in a
sollied line. This means that the treasure is attached
to
your ship. It is possible (in emergency situations :)
to
detach the enemy treasure by pressing _k_e_y_D_r_o_p_B_a_l_l, but
this
will of course not gain you or your team any points.
Certain maps may configure targets as passable by team
Page 7 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
members, in which case they can act as wall shields for
team
bases.
SSSShhhhiiiieeeellllddddssss
You may or may not have shields at your disposal,
depending
on the server options specified. If you have, they are
activacted with the _k_e_y_S_h_i_e_l_d key (see ccccoooonnnnttttrrrroooollllssss
section).
Generally collisions with other objects (except for
debris
and sparks) are lethal, but when you are hit by
something
with your shields up then it will only cost you some
fuel/energy. If you didn't have enough fuel then the
collision will be lethal again. Having your shields up
costs fuel.
BBBBoooonnnnuuuussss iiiitttteeeemmmmssss
During the game you might encounter blue triangles with
red
symbols on - these are special bonus items which will
make
your life easier. As of today, these items include:
FFFFuuuueeeellll ccccaaaannnn More fuel/energy.
CCCCllllooooaaaakkkkiiiinnnngggg ddddeeeevvvviiiicccceeee
Makes you invisible for other players,
both
on radar and on the screen. However,
when
you are hit by a shot or missile or
bounce
with another player then you will be
temporarily visible again.
SSSSeeeennnnssssoooorrrrssss Enables you to see cloakers to a
limited
extent. Having more sensors improves
this.
RRRReeeeaaaarrrr ccccaaaannnnnnnnoooonnnn Extra rear cannon.
FFFFrrrroooonnnntttt ccccaaaannnnnnnnoooonnnnssss
2 extra front cannons.
AAAAfffftttteeeerrrrbbbbuuuurrrrnnnneeeerrrr Your main engine becomes more powerful
and
uses your fuel more efficiently.
RRRRoooocccckkkkeeeettttssss Pack of rockets. These may be used as
smart missiles, heat seaking missiles,
or
just plain dumb torpedos. Usually
these
explode on impact with a small debris
explosion. However, if enabled,
nuclear
and/or cluster variants of each may be
possible. See the description of
_k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r, _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r and
_k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
Page 8 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
MMMMiiiinnnneeee Pack of mines. Can be dropped as
either
moving mine (bombing) or stationary
mine
(mining). Usually these will explode
when
someone else comes within a few
blocks,
causing a large debris explosion.
However,
if enabled, nuclear and/or cluster
variants
of each may be possible. Mines have a
little intelligence and will not
explode
for the player (or team members) who
dropped them. However, the targetting
of
mines can be effected by ECMs (unless
the
server option _e_c_m_s_R_e_p_r_o_g_r_a_m_M_i_n_e_s is
false).
If you get close enough to a mine, you
will
be able to sense who the mine is
currently
programmed by. Mines dropped by
different
players have a different external
appearance -- mines dropped by you or
your
team show up hollow. Reprogramming
does
not change the appearance of a mine,
so be
careful because a hollow mine may not
be
safe. See the description of
_k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r, _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r,
and
_k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
TTTTaaaannnnkkkk Additional fuel tank (perhaps with
some
spare fuel). As you pick up more
tanks,
your weight increases and you'll have
to
compensate by picking up afterburners.
You
can change which tank is the `active
tank',
that is the one that fuel is drained
from
(if this tank is empty, fuel is
drained
from all tanks). Refueling is quicker
with
more tanks.
To ease filling several tanks in
parallel,
all the tanks drain into their left
neighbours (0<-1<-...<-8); except your
active tank, which is watertight (it
seems
a bit complicated at first, but trust
me,
you'll get it eventually :-). Tanks
don't
drain if they reach a certain minimum
level
(unless of course, you use it as the
active
tank).
When you detach a tank it is the
active one
that is detached, unless the active
tank
happens to be your main tank, in which
the
tank with the highest number is used.
The
detached tank will have the shape of a
ship
and will carry your name, it will
immediately start thrusting (as long
as
fuel permits) and will fool all heat-
Page 9 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
seekers to follow it.
EEEECCCCMMMM Electronic Counter Measures. ECM
allows
you to confuse and re-target smart
missiles
within a certain range of your ship.
When
missiles are zapped by ECM, they will
become confused for a while and then
have a
high probability of going after the
player
who you were locked onto when you used
the
ECM. The ECM will also cause within a
certain range to either explode or be
more
likely be temporarily be blinded such
that
they do not explode if you go near
them.
The closest mine within ECM range may
be
reprogrammed to be safe for you and
your
team members. If another ship is
within
range of the ECM, all it's sensors
will
freeze for a while and if the ship was
cloaked, it will become visible for a
while. The ECM is activated by
pressing
the _k_e_y_E_C_M key.
TTTTrrrraaaannnnssssppppoooorrrrtttteeeerrrr Enables you to steal equipment and
energy/fuel from the closest fighter,
provided it is within the transporters
range. You activate the transporter
by
pressing the _k_e_y_T_r_a_n_s_p_o_r_t_e_r key.
LLLLaaaasssseeeerrrr Gives you a laser weapon with limited
range. Having more of these increases
the
range and the repeat rate of the laser
subsystem.
EEEEmmmmeeeerrrrggggeeeennnnccccyyyy TTTThhhhrrrruuuusssstttt
Gives you a limited amount of super
thrusters, equivalent to a full
complement
of afterburners. With a light ship
this is
equivalent to hitting hyperspace or
warp
factor 9.99. Useful for stopping
quickly
or running away fast from a deadly
encounter. The extra thrust
capability is
toggled on and off by a seperate key
and
can thus be saved, the amount of time
remaining is shown by a status bar
below
the HUD.
AAAAuuuuttttooooppppiiiillllooootttt Gives you a hover capability. When
engaged
an `Autopilot' light will flash above
the
HUD. When engaged the autopilot
computer
will bring the ship to a hover by the
quickest (perhaps not safest) method
possible. It will then leave you in a
Page 10 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
hover, unless in a strong gravity
field
where your engines cannot cope.
Useful for
hovering next to a refuel depot.
TTTTrrrraaaaccccttttoooorrrr BBBBeeeeaaaammmm
Not to be confused with a transporter,
this
enables you to push or pull the ship
you
are currently locked onto. The force
is
mutual, and thus if your ship is
lighter
than your target you will move more
towards
him than him towards you. Best used
with
heavy ships to pull then push annoying
players into walls.
EEEEmmmmeeeerrrrggggeeeennnnccccyyyy SSSShhhhiiiieeeelllldddd
Gives you a limited amount of extra
shield
power, which prevents any fuel loss
from
shots, debri, player and wall
collisions,
missiles, mines, etc. While in use,
the
ship can smash into walls at any speed
and
angle without fear of being killed.
The
extra shield capability is toggled on
and
off by a separate key and can thus be
saved, with the remaining amount of
extra
shield power being saved for later
use.
Once toggled on, the extra shield
power
will take effect and be used only
while the
normal shields are up. Best used when
confronted with cluster mines and
missles
or deadly cannons.
CCCCOOOONNNNTTTTRRRROOOOLLLLSSSS
The game understands quite some keys, but not all of
them
are equally important. The following keys are more or
less
sorted by importance. The name of the keys are also
the
Xresources you use to redefine them, and the words
inside
the curly braces {} are their default bindings. See
XXXXrrrreeeessssoooouuuurrrrcccceeeessss section below.
_P_r_i_m_a_r_y _k_e_y_s
The primary keys are:
kkkkeeeeyyyyTTTTuuuurrrrnnnnLLLLeeeefffftttt {{{{aaaa}}}}
Turn left (anti-clockwise).
kkkkeeeeyyyyTTTTuuuurrrrnnnnRRRRiiiigggghhhhtttt {{{{ssss}}}}
Turn right (clockwise).
kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt {{{{rrrriiiigggghhhhtttt SSSShhhhiiiifffftttt oooorrrr lllleeeefffftttt SSSShhhhiiiifffftttt}}}}
Thrust me.
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt {{{{rrrreeeettttuuuurrrrnnnn oooorrrr lllliiiinnnneeeeffffeeeeeeeedddd}}}}
Fire normal shot.
kkkkeeeeyyyySSSShhhhiiiieeeelllldddd {{{{ssssppppaaaacccceeee oooorrrr CCCCaaaappppssss LLLLoooocccckkkk}}}}
Raise shield. Must be held down for
continuous use.
kkkkeeeeyyyyRRRReeeeffffuuuueeeellll {{{{ffff oooorrrr lllleeeefffftttt CCCCttttrrrrllll oooorrrr
Try to connect to nearest fuel
station.
Must be held down during refueling.
kkkkeeeeyyyyRRRReeeeppppaaaaiiiirrrr {{{{ffff}}}}
Repair a target.
_S_e_c_o_n_d_a_r_y _k_e_y_s
The following commands are not always available,
some
require bonus items to have any functionality at
all.
kkkkeeeeyyyySSSSeeeellllffffDDDDeeeessssttttrrrruuuucccctttt {{{{qqqq}}}}
Self destruct. At last we managed
to
include a timer, got rid of all
those
nasty I'd-rather-die-by-my-own-
hands-
than-let-you-kill-me-and-get-all-
the-
points pilots.
kkkkeeeeyyyyIIIIddddMMMMooooddddeeee {{{{uuuu}}}}
Toggle the ID mode. Instead of the
score
list it will display the list of
players
with their real names and computer
addresses.
kkkkeeeeyyyyCCCCllllooooaaaakkkk {{{{BBBBaaaacccckkkkSSSSppppaaaacccceeee oooorrrr DDDDeeeelllleeeetttteeee}}}}
Enable/disable cloaking device if
available. You will be invisible on
both
radar and on screen, but beware -
the
device is not foolproof, it is not
cheap
on your fuel and the only thing
becoming
invisible is your ship, i.e. the
exhaust-flames will still be
visible.
kkkkeeeeyyyySSSSwwwwaaaappppSSSSeeeettttttttiiiinnnnggggssss {{{{EEEEssssccccaaaappppeeee}}}}
Toggle between two different
settings.
You'll probably want more power and
a
larger turn rate in combat than when
you're doing some critical
maneuvering.
kkkkeeeeyyyyDDDDrrrrooooppppMMMMiiiinnnneeee {{{{TTTTaaaabbbb}}}}
Drop a proximity mine. The mine
will
detonate after a certain amount of
time
(quite large actually) or when a foe
comes too near.
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
kkkkeeeeyyyyDDDDeeeettttaaaacccchhhhMMMMiiiinnnneeee {{{{bbbbrrrraaaacccckkkkeeeettttrrrriiiigggghhhhtttt}}}}
Drop a moving mine - that is, a
bomb.
kkkkeeeeyyyyDDDDeeeettttoooonnnnaaaatttteeeeMMMMiiiinnnneeeessss {{{{eeeeqqqquuuuaaaallll}}}}
Detonate the mine you have dropped
or
thrown, which is closest to you.
kkkkeeeeyyyyEEEEccccmmmm {{{{bbbbrrrraaaacccckkkkeeeettttlllleeeefffftttt}}}}
Fire an ECM pulse.
kkkkeeeeyyyyCCCChhhhaaaannnnggggeeeeHHHHoooommmmeeee {{{{HHHHoooommmmeeee oooorrrr hhhh}}}}
Change home base. You will need to
be
landed on the base of your choice.
(The
HHHHoooommmmeeee key is located just right of
the
RRRReeeettttuuuurrrrnnnn key on most HP-keyboards.)
These
keys are convenient for HP
keyboards,
also somewhat adapted to SUN
keyboards.
kkkkeeeeyyyyTTTTaaaannnnkkkkNNNNeeeexxxxtttt {{{{eeee}}}}
If you have additional tanks, the
current
tank will be the next tank.
kkkkeeeeyyyyTTTTaaaannnnkkkkPPPPrrrreeeevvvv {{{{wwww}}}}
If you have additional tanks, the
current
tank will be the previous tank.
kkkkeeeeyyyyTTTTaaaannnnkkkkDDDDeeeettttaaaacccchhhh {{{{rrrr}}}}
Detach the current tank (or the last
additional tank). Heat-seeking
missiles
will hopefully follow this tank.
kkkkeeeeyyyyPPPPaaaauuuusssseeee {{{{pppp oooorrrr PPPPaaaauuuusssseeee}}}}
Park or paused hover mode - you can
only
park while you're landed on your own
home
base, and when you park, you cannot
rejoin the game until the P has
stopped
blinking (to prevent users from
using
this option to run away from a
battle).
If you are not near your base and
you are
travelling very slowly the ship will
be
brought to a standstill on autopilot
and
cannot be unpaused until the
`Autopilot'
light stops blinking.
kkkkeeeeyyyyFFFFiiiirrrreeeeMMMMiiiissssssssiiiilllleeee {{{{bbbbaaaacccckkkkssssllllaaaasssshhhh}}}}
Fire smart missile if available.
The
missile will home onto the player
that
you have currently locked on. You
must
have aaaa cccclllleeeeaaaarrrr lllloooocccckkkk on a player for
this to
work. Requires lock.
kkkkeeeeyyyyFFFFiiiirrrreeeeHHHHeeeeaaaatttt {{{{sssseeeemmmmiiiiccccoooolllloooonnnn}}}}
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
Fire a thrust controlled missile.
Works
like a smart missle, but is faster
and
ECM isn't able to confuse it. Needs
the
thrust for navigating.
kkkkeeeeyyyyFFFFiiiirrrreeeeTTTToooorrrrppppeeeeddddoooo {{{{qqqquuuuooootttteeeerrrriiiigggghhhhtttt}}}}
Fire a missile without flight
control. It
runs very fast in shot direction.
kkkkeeeeyyyyFFFFiiiirrrreeeeLLLLaaaasssseeeerrrr {{{{ssssllllaaaasssshhhh}}}}
Fires a laser weapon in the
direction you
are pointing. Lasers have limited
range
and use a lot of fuel, but they are
instantaneous and therefore much
more
deadly than normal shots. The
precise
electronics of lasers can be
irretrivially damaged by the high
energy
interference generated by enemy
ECMs.
kkkkeeeeyyyyTTTToooogggggggglllleeeeNNNNuuuucccclllleeeeaaaarrrr {{{{nnnn}}}}
Pressing this key will toggle
through the
following indicators on your HUD
(bottom
left), only if nuclear weapons are
allowed;
NNNN All missiles or mines launched
from
now are limited nuclear weapons.
FFFFNNNN All missiles or mines launched
from
now are full (or fusion) nuclear
weapons.
Pressing the key again clears
the
nuclear weapons mode.
You must have eight or more missiles, or
four
or more mines to launch a nuclear missile
or
mine, and perhaps enough fuel as well. If
you
do not a message will be displayed at the
bottom of the game area explaining why and
the
weapon will not be fired.
Firing a full (or fusion) nuclear weapon
completely depletes your stock of that
weapon,
limited nuclear weapons will deplete your
stock
by eight missiles or four mines.
A nuclear missile or mine fired will have
a
mass and explosive power equal and usually
greater than the total number that were
used.
Nuclear torpedos are very fast, and all
nuclear
Page 14 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
weapons explode violently (this may freeze
the
server momentarily). After firing a one
off
nuclear weapon, the `n' indicator is
cleared.
kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCClllluuuusssstttteeeerrrr {{{{cccc}}}}
Pressing this key will toggle the
following indicator on your HUD
(bottom
left), only if cluster weapons are
allowed;
CCCC All missiles or mines launched
are
cluster weapons.
Cluster weapons explode differently from
normal weapons. The explode with a
slower
moving shower of killing shots and not
debris,
which may kill or deplete shields just
like a
normal shot fired by your self. Thus,
since
cluster debris is deadly to yourself, you
should be careful when firing such a
weapon.
After firing a one off cluster weapon,
the `c'
indicator is cleared.
A cluster weapon will also use an almost
equivalent amount of fuel as if you had
fired
the shots using your cannon, and thus
large
cluster explosions will use large amounts
of
fuel. If you do not have enough fuel a
message saying so will be displayed at
the
bottom of the game area and the weapon
will
not be launched.
kkkkeeeeyyyyTTTToooogggggggglllleeeeIIIImmmmpppplllloooossssiiiioooonnnn {{{{iiii}}}}
Pressing this key will toggle the
following indicator on your HUD
(bottom
left), only if modifiers are
allowed;
IIII All mine and missile explosions
will
be implosions instead.
kkkkeeeeyyyyTTTToooogggggggglllleeeeVVVVeeeelllloooocccciiiittttyyyy {{{{vvvv}}}}
Pressing this key will toggle
through VVVV1111
through VVVV3333 and to no modifier in
turn.
It affects the speed of nuclear
and/or
cluster explosions, higher modifier
numbers produce lower explosion
velocities, and thus for the most
effective nuclear cluster explosion
a VVVV2222
or VVVV3333 modifier should be used.
kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMiiiinnnniiii {{{{xxxx}}}}
Pressing this key will toggle
through XXXX2222
Page 15 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
through XXXX4444 and then no modifier in
turn.
The number shows how many miniture
mines
or missiles will be fired for every
key
press. The sum total damage and
cost of
using miniture weapon is equivalent
to a
normal weapon of that type.
kkkkeeeeyyyyTTTToooogggggggglllleeeeSSSSpppprrrreeeeaaaadddd {{{{zzzz}}}}
Pressing this key will toggle
through ZZZZ1111
through ZZZZ3333 and then no modifier.
The
higher the number the closer the
spread
of fire for minature weapons, it
also
affects the spread of wide and rear
shots, successively narrowing the
stream
of bullets such that VVVV3333 is a single
beam
of shots.
kkkkeeeeyyyyTTTToooogggggggglllleeeePPPPoooowwwweeeerrrr {{{{bbbb}}}}
Pressing this key will toggle
through BBBB1111
through BBBB3333 and then no modifier.
The
higher the number the less powerful
a
tractor beam is used, mainly for
conserving energy or fine adjustment
in
pulling somebody around. The power
setting also affects the engine to
warhead ratio in missiles, a higher
setting will cause each missile to
have
more powerful engines, and thus be
much
quicker and more maneaverable, but
at the
cost of a drastically reduced damage
capability. However when coupled
with
other modifiers this can cause
severe
psychological advantages, consider
the
effect of trying to outrun four
minuture
full cluster powered up nuclear
smart
missiles.
kkkkeeeeyyyyCCCClllleeeeaaaarrrrMMMMooooddddiiiiffffiiiieeeerrrrssss {{{{kkkk}}}}
Clears all current modifiers in
effect.
kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss1111 {{{{1111}}}}
Loads the modifiers stored in bank
1, as
set by the modifierBank1 resource.
kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss2222 {{{{2222}}}}
Loads the modifiers stored in bank
2, as
set by the modifierBank2 resource.
kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss3333 {{{{3333}}}}
Loads the modifiers stored in bank
3, as
set by the modifierBank3 resource.
Page 16 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss4444 {{{{4444}}}}
Loads the modifiers stored in bank
4, as
set by the modifierBank4 resource.
kkkkeeeeyyyyTTTToooogggggggglllleeeeAAAAuuuuttttooooPPPPiiiillllooootttt {{{{hhhh}}}}
This toggles the autopilot feature.
You
need atleast one Autopilot item
before
this will work.
kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyyTTTThhhhrrrruuuusssstttt {{{{jjjj}}}}
This toggles the emergency thrust
item.
You need at least one emergency
thrust
item, on first turning this on the
item
is used up and ten seconds or so of
emergency thrust is placed at your
disposal. The time is only used up
as
you thrust, and hitting this key
will
return you back to normal thrust
while
conserving the remaining boosted
thrust.
If you posses both Autopilot and
Emergency Thrust items, pressing the
Meta
or Alt keys will give the equivalent
of
emergency brakes.
kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyySSSShhhhiiiieeeelllldddd {{{{gggg}}}}
This toggles the emergency shield
item.
You need at least one emergency
shield
item. When first turning on, this
item
is used up and ten seconds or so of
emergency shield power is placed at
your
disposal. The time is only used up
as
you use your regular shields, and
hitting
this key again will return you back
to
normal shield power while conserving
the
remaining emergency shield power.
kkkkeeeeyyyyTTTTrrrraaaaccccttttoooorrrrBBBBeeeeaaaammmm {{{{ccccoooommmmmmmmaaaa}}}}
This will engage any tractor beam
items
on the player who you hold a lock
on, it
causes a mutual attractive force
between
you and them, causing both players
to
move towards each other.
kkkkeeeeyyyyPPPPrrrreeeessssssssoooorrrrBBBBeeeeaaaammmm {{{{ppppeeeerrrriiiioooodddd}}}}
This will engage any tractor beam
items
on the player who you hold a lock
on, it
causes a mutual repulsive force
between
you and them, causing both players
to
move away from each other.
kkkkeeeeyyyyTTTTaaaallllkkkk {{{{mmmm}}}} Pressing this key will toggle
between the
talk window being shown below the
HUD.
Page 17 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
If your mouse pointer is outside the
window you will still have full
control
of your ship and pressing the talk
key
will disappear (the current message
will
not be lost). If you position your
mouse
pointer within the window you can
type a
message using the keyboard, however
you
ship will no longer respond to key
presses. The following special keys
are
available;
RRRReeeettttuuuurrrrnnnn LLLLiiiinnnneeeeffffeeeeeeeedddd
This finishes and sends the
message.
The talk window is also removed
from
the screen and the message text
cleared.
BBBBaaaacccckkkkssssppppaaaacccceeee DDDDeeeellll
These keys delete the last
character.
CCCCttttrrrrllll----WWWW
This deletes the last word.
CCCCttttrrrrllll----UUUU
This deletes the entire line of
text.
EEEEsssscccc This removes the talk window
without
clearing the text. This is
useful if
you are typing a message and
something important in the game
happens that requires you to
control
your ship.
Messages will usually be sent to every
player
logged in, including yourself. Messages
received will always appear in the
bottom of
the Game area, and will look like;
<<_V_i_p_e_r _s_h_o_u_t_s>> _H_e_l_l_o _w_o_r_l_d.
However you can send messages to
individual
players or teams by starting the message
with
the player's name (or enough character
from
the beginning of their name to make it
unique) or team number followed by a
colon,
and then the message. Just placing a
colon
at the start of the message will send it
to
everyone. For example;
_v_i_p: _H_e_l_l_o
will send a message to only one player
who's
Page 18 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
name begins the letters _v_i_p (the case
does
not matter).
kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCCoooommmmppppaaaassssssss {{{{yyyy}}}}
Turns of the HUD compass display.
kkkkeeeeyyyyLLLLoooocccckkkkCCCClllloooosssseeee {{{{SSSSeeeelllleeeecccctttt UUUUpppp}}}}
Will lock onto the closest player
if
he/she is within range.
kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxttttCCCClllloooosssseeee {{{{DDDDoooowwwwnnnn}}}}
Will lock onto the next closest
player
after the currently locked player.
kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxtttt {{{{NNNNeeeexxxxtttt RRRRiiiigggghhhhtttt}}}}
Will, if possible, lock onto the
next
player in the game.
kkkkeeeeyyyyLLLLoooocccckkkkPPPPrrrreeeevvvv {{{{PPPPrrrriiiioooorrrr LLLLeeeefffftttt}}}}
Will, if possible, lock onto the
previous player in the game.
kkkkeeeeyyyyCCCCoooonnnnnnnneeeeccccttttoooorrrr {{{{CCCCoooonnnnttttrrrroooollll____LLLL}}}}
Use connector (for the moment, all
this
is used for is picking up
treasures/balls).
kkkkeeeeyyyyDDDDrrrrooooppppBBBBaaaallllllll {{{{dddd}}}}
Drop the ball if you are carrying
it.
These keys let you adjust the control
sensitivity:
kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____MMMMuuuullllttttiiiippppllllyyyy}}}}
Increase engine power.
kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____DDDDiiiivvvviiiiddddeeee}}}}
Decrease engine power.
kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____AAAAdddddddd}}}}
Increase turn speed.
kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____SSSSuuuubbbbttttrrrraaaacccctttt}}}}
Decrease turn speed.
kkkkeeeeyyyyTTTToooogggggggglllleeeeOOOOwwwwnnnneeeeddddIIIIttttmmmmeeeessss {{{{oooo}}}}
Causes all owned bonus items to be
shown
either constantly or for a brief
period
after they change in amount on the
HUD.
kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMeeeessssssssaaaaggggeeeessss {{{{0000}}}}
Causes messages to be shown or not
shown.
Page 19 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
kkkkeeeeyyyyRRRReeeepppprrrrooooggggrrrraaaammmm {{{{qqqquuuuooootttteeeelllleeeefffftttt}}}}
Reprogram a modifier bank or lock
bank.
kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk1111 {{{{5555}}}}
Load player lock from bank 1.
kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk2222 {{{{6666}}}}
Load player lock from bank 2.
kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk3333 {{{{7777}}}}
Load player lock from bank 3.
kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk4444 {{{{8888}}}}
Load player lock from bank 4.
kkkkeeeeyyyyTTTToooogggggggglllleeeeRRRReeeeccccoooorrrrdddd {{{{KKKKPPPP____5555}}}}....
Toggle recording of session to file
(see
the recordFile option). This
recording
can later be reviewed with the _x_p-
_r_e_p_l_a_y(_6) program
kkkkeeeeyyyyPPPPooooiiiinnnntttteeeerrrrCCCCoooonnnnttttrrrroooollll {{{{KKKKPPPP____EEEEnnnntttteeeerrrr}}}}
Toggle mouse pointer control.
_M_o_u_s_e _c_o_n_t_r_o_l
There are up to five mouse buttons available to
define as keys:
ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn1111 {{{{kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt}}}}
Define which keys are pressed when
mouse
button one is pressed.
ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn2222 {{{{kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt}}}}
Define which keys are pressed when
mouse
button two is pressed.
ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn3333 {{{{kkkkeeeeyyyySSSShhhhiiiieeeelllldddd}}}}
Define which keys are pressed when
mouse
button three is pressed.
ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn4444 {{{{}}}}
Define which keys are pressed when
mouse
button four is pressed.
ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn5555 {{{{}}}}
Define which keys are pressed when
mouse
button five is pressed.
XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS
At startup xpilot will look for X resources in several
Page 20 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
places. First it looks in the LIBDIR (as defined
during
compilation, mostly as something like
/usr/local/games/xpilot/lib/) for the file named
XPilot.
After that it looks for more resources in
/usr/lib/X11/$LANG/app-defaults/XPilot,
$XUSERFILESEARCHPATH/XPilot, $XAPPLRESDIR/$LANG/XPilot,
$HOME/app-defaults/$LANG/XPilot, resources set using
xrdb or
else $HOME/.Xdefaults, host specific resources in the
file
pointed to by $XENVIRONMENT or else in
$HOME/.Xdefaults-
hostname and finally in $HOME/.xpilotrc. If the LANG
environment variable is undefined or if that file
doesn't
exist then it will look for the file as if LANG had
been
undefined. Resources defined in files listed later
will
override resources in files listed earlier. All of
these
resources can be overridden by their corresponding
command
line arguments.
nnnnaaaammmmeeee Nick name of your player.
tttteeeeaaaammmm Preferred team number.
ppppoooorrrrtttt Set the port number of the server.
Almost
all servers use the default port,
which is
the recommended policy. You can find
out
about which port is used by a server
by
querying the XPilot Meta server.
ppppoooowwwweeeerrrr Primary power setting of your engine.
Primary in this context means that it
is
part of the default setting, secondary
means the other setting (two different
settings are available, pressing EEEEsssscccc
will
switch between them). You may change
"sensitivity" of your ship by
adjusting
these parameters. Often you would
like one
setting to be more "rough" than the
other -
one setting for fine maneuvering and
one
for racing. (Default 45.0)
ttttuuuurrrrnnnnSSSSppppeeeeeeeedddd Primary turnspeed setting of your
ship.
(Default 30.0)
ttttuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
Primary turnresistance setting of your
ship. This value determines how fast
your
ship will stop rotating, i.e. the
rotating
speed of your ship is set equal to
itself
multiplied by this value. Obviously
the
value has to lie between 0.0
(exclusive)
and 1.0 (inclusive). (Default 0.12)
aaaallllttttPPPPoooowwwweeeerrrr Secondary power setting of your
engine.
Page 21 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
(Default 35.0)
aaaallllttttTTTTuuuurrrrnnnnSSSSppppeeeeeeeedddd
Secondary turnspeed setting of your
ship.
(Default 25.0)
aaaallllttttTTTTuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
Secondary turnresistance setting of
your
ship. (Default 0.12)
sssshhhhiiiippppSSSShhhhaaaappppeeee Define the ship shape to use. Because
the
argument to this option is rather
large (up
to 500 bytes) the recommended way to
set
this option is in the .xpilotrc file
in
your home directory. The exact format
is
defined in the file README.ships in
the
XPilot distribution. Note that there
is a
nifty tool called editss for easy ship
creation. See the XPilot FAQ for
details.
See also the sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee option.
sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee
An optional file where shipshapes can
be
stored. If this resource is defined
and it
refers to an existing file then
shipshapes
can be referenced to by their name.
For
instance if you define shipShapeFile
to be
/home/myself/.shipshapes and this file
contains one or more shipshapes then
you
can select the shipshape by starting
xpilot
as:
xpilot -shipShape myshipshapename
Where "myshipshapename" should be the
"name:" or "NM:" of one of the
shipshapes
defined in /home/myself/.shipshapes.
Each
shipshape definition should be defined
on
only one line. All characters up to
the
first left parenthesis are ignored.
ffffuuuueeeellllNNNNoooottttiiiiffffyyyy The limit when the HUD fuel bar will
become
visible. (Default 500.0)
ffffuuuueeeellllWWWWaaaarrrrnnnniiiinnnngggg The limit when the HUD fuel bar will
start
flashing. (Default 200.0)
ffffuuuueeeellllCCCCrrrriiiittttiiiiccccaaaallll
The limit when the HUD fuel bar will
flash
faster. (Default 100.0)
sssshhhhoooowwwwHHHHUUUUDDDD Should the HUD be on or off. (Default
true)
Page 22 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
vvvveeeerrrrttttiiiiccccaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
Should the vertical lines in the HUD
be
drawn. (Default false)
hhhhoooorrrriiiizzzzoooonnnnttttaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
Should the horizontal lines in the HUD
be
drawn. (Default true)
ssssppppeeeeeeeeddddFFFFaaaaccccttttHHHHUUUUDDDD
Should the HUD me moved, to indicate
the
current velocity. Negativ values will
inverse the moving of the HUD.
(Default
0.0)
ssssppppeeeeeeeeddddFFFFaaaaccccttttPPPPTTTTRRRR
Uses a red line to indicate the
current
velocity. On edge of the line is the
center
of the ship. The other end is moved in
the
same way, as the HUD, if speedFactPTR
is
set.
cccchhhhaaaarrrrssssPPPPeeeerrrrSSSSeeeeccccoooonnnndddd
This determines the speed in which
messages
are written, in characters per second.
mmmmaaaarrrrkkkkiiiinnnnggggLLLLiiiigggghhhhttttssss
Should the fighters have marking
lights,
just like airplanes?
ssssppppaaaarrrrkkkkPPPPrrrroooobbbb The chance that sparks are drawn or
not.
This gives a sparkling effect. Valid
values are in the range [0.0-1.0]
ssssppppaaaarrrrkkkkSSSSiiiizzzzeeee Size of sparks in pixels.
sssshhhhoooottttSSSSiiiizzzzeeee Size of shots in pixels.
tttteeeeaaaammmmSSSShhhhoooottttSSSSiiiizzzzeeee
Size of team shots in pixels. Note
that
team shots are drawn in blue.
sssshhhhoooowwwwSSSShhhhiiiippppNNNNaaaammmmeeee
Should all ships have the name of the
player drawn below them.
sssshhhhoooowwwwMMMMiiiinnnneeeeNNNNaaaammmmeeee
Should the name of the owner of the
mine be
drawn below the mine.
sssshhhhoooowwwwMMMMeeeessssssssaaaaggggeeeessss
Should messages appear on screen.
Page 23 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
sssshhhhoooowwwwIIIItttteeeemmmmssss Should owned items be displayed
permanently
on the HUD, or only when their amount
has
changed?
sssshhhhoooowwwwIIIItttteeeemmmmssssTTTTiiiimmmmeeee
The time in seconds to display item
information when it has changed and
the
showItems option is turned on.
cccclllloooocccckkkk Display a small digital clock.
nnnnooooLLLLooooccccaaaallllMMMMoooottttdddd Do not display the local Message Of
The
Day.
aaaauuuuttttooooSSSSeeeerrrrvvvveeeerrrrMMMMoooottttddddPPPPooooppppuuuupppp
Automatically popup the MOTD of the
server
on startup.
ttttoooogggggggglllleeeeSSSShhhhiiiieeeelllldddd
Have the shield status be changed only
by a
key press and ignore the key release.
sssshhhhiiiieeeellllddddDDDDrrrraaaawwwwSSSSoooolllliiiidddd
Are shields drawn in a solid line.
Not
setting a value for this option will
select
the best value automatically for your
particular display system.
ffffuuuueeeellllMMMMeeeetttteeeerrrr Determines if the fuel meter should be
visible. This meter visualizes your
fuel
level in a different way than
ffffuuuueeeellllGGGGaaaauuuuggggeeee
does.
ffffuuuueeeellllGGGGaaaauuuuggggeeee Determines if the fuel gauge should be
visible. See ffffuuuueeeellllMMMMeeeetttteeeerrrr.
ttttuuuurrrrnnnnSSSSppppeeeeeeeeddddMMMMeeeetttteeeerrrr
Should the turnspeed meter be visible
at
all times. (Default false)
ppppoooowwwweeeerrrrMMMMeeeetttteeeerrrr Should the power meter be visible at
all
times. (Default false)
bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttDDDDiiiisssstttt
Specifies the block distance between
points
drawn in the background, used in empty
map
regions. 8 is default, 0 means no
points.
bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttSSSSiiiizzzzeeee
Specifies the size of the background
points. The default is 2, 0 means no
points.
Page 24 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
ttttiiiittttlllleeeeFFFFlllliiiipppp Should the title bar change or not.
Some
window managers like twm may have
problems
with flipping title bars. Hence this
option to turn it off.
sssslllliiiiddddiiiinnnnggggRRRRaaaaddddaaaarrrr
If the game is in edgewrap mode (see
_x_p_i_l_o_t_s(_6)) then the radar will keep
your
position on the radar in the center
and
draw the rest of the radar around it.
This
requires very good X performance and a
pretty fast workstation. Default is
off.
oooouuuuttttlllliiiinnnneeeeWWWWoooorrrrlllldddd
Draws only the outline of all the blue
map
constructs.
ffffiiiilllllllleeeeddddWWWWoooorrrrlllldddd Draws the walls solid. Needs a fast
graphics system.
tttteeeexxxxttttuuuurrrreeeeddddWWWWaaaallllllllssss
Draws the walls filled with a texture
pattern. See also the wallTextureFile
option. Be warned that this needs a
very
fast graphics system.
wwwwaaaallllllllTTTTeeeexxxxttttuuuurrrreeeeFFFFiiiilllleeee
Specify a XPM format pixmap file to
load
the wall texture from.
tttteeeexxxxttttuuuurrrreeeePPPPaaaatttthhhh Optional search path for XPM texture
files.
This is a list of one or more
directories
separated by colons.
ppppaaaacccckkkkeeeettttSSSSiiiizzzzeeeeMMMMeeeetttteeeerrrr
Turns on a meter displaying the
maximum
packet size of the last few seconds.
ppppaaaacccckkkkeeeettttLLLLoooossssttttMMMMeeeetttteeeerrrr
Turns on a meter displaying the
percentage
of packets lost in the last second due
to
network failure (overload).
ppppaaaacccckkkkeeeettttDDDDrrrrooooppppMMMMeeeetttteeeerrrr
Turns on a meter displaying the
percentage
of packets dropped due to your display
not
being able to keep up with the rate at
which the server is generating frame
updates. If possible lower the frame
update rate of the server with the
-fps
option.
Page 25 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
rrrreeeecccceeeeiiiivvvveeeeWWWWiiiinnnnddddoooowwwwSSSSiiiizzzzeeee
Specifies how big the receive window
should
be. See NNNNOOOOTTTTEEEESSSS below.
ssssoooouuuunnnnddddssss Specifies the sound file. (Only if
sound
is enabled.)
mmmmaaaaxxxxVVVVoooolllluuuummmmeeee Specifies the volume to play sounds
with,
where 0 turns off sound. (Only if
sound is
enabled.)
aaaauuuuddddiiiiooooSSSSeeeerrrrvvvveeeerrrr Specifies the audio server to use.
(Only
if sound is enabled.)
ggggeeeeoooommmmeeeettttrrrryyyy Specifies the geometry to use like:
-geometry 1280x1024+0+0.
kkkkeeeeyyyybbbbooooaaaarrrrdddd Set the X keyboard input if you want
keyboard input from another display.
The
default is to use the keyboard input
from
the X display.
rrrreeeeccccoooorrrrddddFFFFiiiilllleeee An optional file where a recording of
a
game can be made. If this file is
undefined then recording isn't
possible.
See the keyToggleRecord option for how
to
make recordings.
vvvviiiissssuuuuaaaallll Specifies which visual to use. You
can see
which visuals your display supports by
running: xpilot -visual list.
mmmmoooonnnnoooo Turns on mono display type.
ccccoooolllloooorrrrSSSSwwwwiiiittttcccchhhh <<<<ttttrrrruuuueeee////ffffaaaallllsssseeee>>>>
Tells xpilot to use a color switching
display technique or not. Default is
true
if your display hardware has enough
colors
available.
mmmmaaaaxxxxCCCCoooolllloooorrrrssss Tells xpilot how many colors you want
it to
use. Default is 4, with a maximum of
16.
Valid values are 4, 8 and 16.
ttttaaaarrrrggggeeeettttRRRRaaaaddddaaaarrrrCCCCoooolllloooorrrr
Which color number to use for drawing
targets on the radar. Valid values
all
powers of 2 smaller than maxColors.
hhhhuuuuddddCCCCoooolllloooorrrr Specifies which color index to use for
drawing the HUD. The value for this
option
is a number ranging from 1 till the
Page 26 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
maxColors value.
hhhhuuuuddddLLLLoooocccckkkkCCCCoooolllloooorrrr
Specifies which color index to use for
drawing the lock dot on the HUD. The
value
for this option is a number ranging
from 1
till the maxColors value.
wwwwaaaallllllllCCCCoooolllloooorrrr Specifies which color index to use for
drawing the walls. The value for this
option is a number ranging from 1 till
the
maxColors value.
ssssppppaaaarrrrkkkkCCCCoooolllloooorrrrssss A list of color numbers to use for
drawing
sparks and debris of varying
temperature.
ggggaaaammmmeeeeFFFFoooonnnntttt The font used on the HUD and for
nearly all
text part of the game field.
mmmmeeeessssssssaaaaggggeeeeFFFFoooonnnntttt The font used for messages displayed
in the
bottom left corner of the game field.
ssssccccoooorrrreeeeLLLLiiiissssttttFFFFoooonnnntttt
The font used on the score list. Must
be
non-proportional.
bbbbuuuuttttttttoooonnnnFFFFoooonnnntttt The font used on all buttons.
tttteeeexxxxttttFFFFoooonnnntttt The font used in the help and about
windows.
ttttaaaallllkkkkFFFFoooonnnntttt The font used in the talk window.
mmmmoooottttddddFFFFoooonnnntttt The font used in the MOTD window and
in the
key list window. This must be a non-
proportional font.
bbbbllllaaaacccckkkk Specifies the color to use for black.
Default is #000000 which is equivalent
to
specifying Black.
wwwwhhhhiiiitttteeee Specifies the color to use for white.
Default is #FFFFFF which is equivalent
to
specifying White.
bbbblllluuuueeee Specifies the color to use for blue.
rrrreeeedddd Specifies the color to use for red.
ccccoooolllloooorrrr0000 Specifies the color to use for color
0.
One can specify colors up to color15
this
way. Black, white, blue and red are
Page 27 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
equivalent to color0, color1, color2
and
color3 respectively.
IIIINNNNVVVVOOOOCCCCAAAATTTTIIIIOOOONNNN EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS
The simplest invocation of the hand-shake program is to
just
type:
xxxxppppiiiillllooootttt
This will force the program to search after a server on
all
the machines on your attached network.
Say you know where the server is, and you don't want to
be
prompted (handy in scripts etc.), you may type for
example:
xxxxppppiiiillllooootttt ----jjjjooooiiiinnnn llllggggllllaaaabbbb00008888
where lglab08 is the name of the host running the
server.
In the examples above your name would be your llllooooggggiiiinnnn
nnnnaaaammmmeeee.
Let's say you want to be really cool and your login
name is
gggguuuuddddmmmmaaaarrrriiii,,,, well - you're in loads of trouble if you don't
know
about the ----nnnnaaaammmmeeee option;
xxxxppppiiiillllooootttt ----nnnnaaaammmmeeee FFFFiiiirrrreeeeEEEEaaaatttteeeerrrr
will fix the problem for you.
NNNNOOOOTTTTEEEESSSS
For credit list, see the provided CREDITS file.
If the client crashes, you will be without autorepeat
on
your keyboard. To re-enable autorepeat, issue this
command:
xxxxsssseeeetttt rrrr
Please also note that xpilot can be addictive, and
strenous
for both you and your keyboard. We take no
responsibility.
:)
There is a mmmmeeeettttaaaa sssseeeerrrrvvvveeeerrrr running on xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo,
port
4444444400000000, into which all servers registers. This way you
can
easily check if there are any servers running nearby.
To
use it, try:
Page 28 XPilot Release 3.0: July
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XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400000000 hhhheeeellllpppp lllliiiisssstttt
Or:
tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400001111
If you experience any problems with `jerkiness', you
should
try to adjust the _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e Xresource. The
problem
may be that your X server can't display as fast as the
XPilot server is generating new frame updates. So
another
option is setting the number of frames for the server
to a
lower number or get a faster X display system :)
The _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e resource allows you to tune the
buffering of frame updates a little. When set to one
then
there is no buffering and xxxxppppiiiillllooootttt will just read the
next
frame and display it. When the display is slower than
the
XPilot server this may give all sorts of problems like
lagging behind and lack of keyboard control.
When you set _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e to two then xxxxppppiiiillllooootttt will
always try to read a second frame from the network and
if
this succeeds it will discard the oldest frame. A
better
number for _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e is three which will
discard the
oldest frame out of three and therefore be less subject
to
small changes in network delivery times. If your
display is
fast enough and can keep up with rate at which the
server is
generating frames then specifying a value bigger than
one
will not result in dropping frames, but rather will it
be a
buffer for small changes in network performance and
computer
load. The maximum value of _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e is four.
AAAAUUUUTTTTHHHHOOOORRRRSSSS
XXXXPPPPiiiillllooootttt was developed by Bjoern Stabell
(bjoerns@staff.cs.uit.no) and Ken Ronny Schouten
(kenrsc@stud.cs.uit.no) from the University of Tromsoe,
and
Bert Gijsbers (bert@mc.bio.uva.nl) from the University
of
Amsterdam.
BBBBUUUUGGGG RRRREEEEPPPPOOOORRRRTTTTSSSS
The product is seemingly stable, so bug reports are
highly
appreciated. Send email to xxxxppppiiiillllooootttt@@@@ccccssss....uuuuiiiitttt....nnnnoooo and we
will see
what we can do. We merely ask that you remember to
include
the following information:
o+ The platforms the bug occurs on
o+ What kind of display you have (depth, color,
type)
Page 29 XPilot Release 3.0: July
1993
XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
o+ Which resources you're using.
o+ The full version of XPilot (e.g. 3.0.9)
o+ What the bug looks like (symptoms)
o+ When the bug usually occurs
We would also like to receive changes you do to make
the
code compile on your machine (we would NOT like to
receive
the whole program translated to K&R C, keep it ANSI :)
If
you don't have an ANSI compiler, there are several
utilities
which may help you de-ANSI-fy the code (unproto,
unprotoize
etc), but a better solution will be to install the GNU
C
compiler on your system.
CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT &&&& DDDDIIIISSSSCCCCLLLLAAAAIIIIMMMMEEEERRRR
XPilot is copyright (C) 1991-94 by the authors
mentioned
above. XPilot comes with ABSOLUTELY NO WARRANTY; for
details see the provided LICENSE file.
FFFFIIIILLLLEEEESSSS
////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmoooottttdddd Message of the
day.
////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////ssssoooouuuunnnnddddssss File containing
the
sound to
sound-file
mapping.
////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmaaaappppssss//// Directory
containing
maps.
SSSSEEEEEEEE AAAALLLLSSSSOOOO
xpilots(6), xp-replay(6)
Page 30 XPilot Release 3.0: July
1993