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  1.  
  2.  
  3.  
  4.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  5.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  6.  
  7.  
  8.  
  9.           NNNNAAAAMMMMEEEE
  10.                xpilot - XPilot/UX  Multiplayer gravity war game client
  11.  
  12.  
  13.  
  14.           SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
  15.                xxxxppppiiiillllooootttt [[[[----hhhheeeellllpppp]]]] [[[[----vvvveeeerrrrssssiiiioooonnnn]]]] [[[[----nnnnaaaammmmeeee _n_i_c_k_n_a_m_e] [[[[----tttteeeeaaaammmm _t_e_a_m-
  16.                _n_u_m_b_e_r] [[[[----jjjjooooiiiinnnn]]]] [[[[----lllliiiisssstttt]]]] [[[[----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]] [[[[----ddddiiiissssppppllllaaaayyyy
  17.                _s_t_r_i_n_g] [[[[----ppppoooorrrrtttt _p_o_r_t-_n_u_m_b_e_r] [[[[_c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s]
  18.                [[[[_s_e_r_v_e_r-_h_o_s_t ...]
  19.  
  20.  
  21.  
  22.           OOOOVVVVEEEERRRRVVVVIIIIEEEEWWWW
  23.                XPilot is a multiplayer game which  looks  a  bit  like
  24.      Thrust
  25.                for the Commodore 64.   Thrust  has  some  similarities
  26.      with
  27.                Atari's coin-up games Gravitar and Asteriods (not a
  28.                misspelling) - they were the originals.  Several clones
  29.      have
  30.                appeared for various computers,  among  others  Gravity
  31.      Force
  32.                for the Commodore Amiga.
  33.  
  34.                The main objective of the game varies as you can choose
  35.                different game modes, although the only modes supported
  36.      as
  37.                of today  are  ccccoooommmmbbbbaaaatttt  (optionally  with  teams  and/or
  38.      limited
  39.                lives) and rrrraaaacccceeee.  The former mode focuses more strongly
  40.      on
  41.                shooting each other down, while the latter is more a
  42.                piloting test than anything else.
  43.  
  44.                To start playing, you need to connect to  a  sssseeeerrrrvvvveeeerrrr  by
  45.      using a
  46.                cccclllliiiieeeennnntttt program called _x_p_i_l_o_t.  If there are no servers
  47.                running, you will have to start one of  your  own  (see
  48.      man-
  49.                page _x_p_i_l_o_t_s(_6)).
  50.  
  51.  
  52.  
  53.              OOOOppppttttiiiioooonnnnssss
  54.                ----hhhheeeellllpppp          Prints some help, including commandline
  55.                               options.
  56.  
  57.                ----vvvveeeerrrrssssiiiioooonnnn       Prints the current version.
  58.  
  59.                ----nnnnaaaammmmeeee _p_l_a_y_e_r-_n_a_m_e
  60.                               Lets you use an alternative name  during
  61.      the
  62.                               play (may be handy :).  If  this  option
  63.      isn't
  64.                               specified, and you  haven't  set  the  X
  65.      resource
  66.                               name, you will be known  by  your  _l_o_g_i_n
  67.      _n_a_m_e.
  68.  
  69.                ----tttteeeeaaaammmm _t_e_a_m-_n_u_m_b_e_r
  70.                               Joins  team  number  tttteeeeaaaammmm----nnnnuuuummmmbbbbeeeerrrr.    See
  71.      below for
  72.                               notes about team play.  When the  server
  73.      is
  74.                               not  configured  for  team  mode,   this
  75.      option has
  76.                               no effect.
  77.  
  78.  
  79.  
  80.           Page 1                              XPilot Release 3.0: July
  81.      1993
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  89.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  90.  
  91.  
  92.  
  93.                ----hhhheeeellllpppp          Prints a small usage message.
  94.  
  95.                ----vvvveeeerrrrssssiiiioooonnnn       Prints version information.
  96.  
  97.                ----jjjjooooiiiinnnn          Automatically joins the first server you
  98.      get
  99.                               response from.
  100.  
  101.                ----lllliiiisssstttt           Queries  status  information  from  all
  102.      servers
  103.                               found.
  104.  
  105.                ----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]]]]
  106.                               Sends a  shutdown  to  the  server,  the
  107.      message
  108.                               part is optional.
  109.  
  110.                ----nnnnaaaammmmeeee _n_i_c_k     Specifies your nick name.
  111.  
  112.                ----tttteeeeaaaammmm _n_u_m_b_e_r   Specifies your wanted team number.
  113.  
  114.                ----ddddiiiissssppppllllaaaayyyy _d_i_s_p_l_a_y-_s_t_r_i_n_g
  115.                               Specifies which X server to contact.
  116.  
  117.                ----ppppoooorrrrtttt _n_u_m_b_e_r   Specifies the port number to use when
  118.                               contacting a server.
  119.  
  120.                _c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s
  121.                               All  the  X  resource  values   can   be
  122.      configured
  123.                               seperately from the command line.  For
  124.                               example to change the ecm  key  to  just
  125.      `z'
  126.                               use; ----kkkkeeeeyyyyEEEEccccmmmm zzzz
  127.  
  128.                _s_e_r_v_e_r-_h_o_s_t    Tries  to  connect  to  server  at  host
  129.      _s_e_r_v_e_r-
  130.                               _h_o_s_t.   The  default  is   to   send   a
  131.      broadcast
  132.                               query on your attached network.
  133.  
  134.  
  135.           PPPPRRRROOOOMMMMPPPPTTTT CCCCOOOOMMMMMMMMAAAANNNNDDDDSSSS
  136.                When you startup xxxxppppiiiillllooootttt without the ----jjjjooooiiiinnnn  option,  you
  137.      will
  138.                get a prompt asking you for directions.  You may type hhhh
  139.      or ????
  140.                to  list  the  available  commands.   These  are  quite
  141.      obvious and
  142.                deal with communication to  the  current  server  only.
  143.      You may
  144.                enter the game by pressing CR (Return/Enter).
  145.  
  146.                If you are the owner of the server you will have a  few
  147.      extra
  148.                options.  See _x_p_i_l_o_t_s(_6).
  149.  
  150.  
  151.  
  152.           TTTTHHHHEEEE GGGGRRRRAAAAPPPPHHHHIIIICCCCAAAALLLL UUUUSSSSEEEERRRR IIIINNNNTTTTEEEERRRRFFFFAAAACCCCEEEE
  153.                When you enter a game you will hopefully be presented a
  154.                window.  This window is divided into three major areas:
  155.  
  156.                     RRRRaaaaddddaaaarrrr       (Top left) This area shows the map the
  157.  
  158.  
  159.  
  160.           Page 2                              XPilot Release 3.0: July
  161.      1993
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  169.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  170.  
  171.  
  172.  
  173.                                 server you are playing on is using  as
  174.      well
  175.                                 as the position of your fellow players
  176.      (if
  177.                                 they aren't cloaked).   In  race  mode
  178.      the
  179.                                 radar also outputs the position of the
  180.                                 control posts.  Players are  shown  as
  181.      small
  182.                                 rectangles   The   player   you    are
  183.      currently
  184.                                 locked onto is shown as a flashing
  185.                                 rectangle.
  186.  
  187.                                 The  server  can  optionally   display
  188.      missiles,
  189.                                 mines and/or bombs (moving  mines)  on
  190.      this
  191.                                 radar, and will display them using
  192.                                 different symbols; missiles are quick
  193.                                 flashing small dots, mines  and  bombs
  194.      slow
  195.                                 flashing small dots.  If nuclear mines
  196.      or
  197.                                 missiles are launched  the  radar  can
  198.      detect
  199.                                 the high energy radation  emiited  and
  200.      will
  201.                                 show these types  of  weapons  on  the
  202.      radar as
  203.                                 alternating    small     and     large
  204.      rectangles.
  205.                                 The radar always has a  limited  range
  206.      for
  207.                                 these  objects,  due  to  their  small
  208.      size.
  209.                                 The maximum range depends on how  much
  210.      fuel
  211.                                 you are carrying.
  212.  
  213.  
  214.                     RRRRaaaattttiiiinnnngggg lllliiiisssstttt (Bottom left) This area shows the list
  215.      of
  216.                                 players (sorted with respect to their
  217.                                 rrrraaaattttiiiinnnngggg, or `score')  currently  logged
  218.      on the
  219.                                 server.  The player with the highest
  220.                                 <rating>/<num of times died>  ratio  -
  221.      that
  222.                                 is, the most `deadly' player - is
  223.                                 underlined with a stipled line.
  224.  
  225.                                 First on each line, you might  find  a
  226.      letter
  227.                                 which gives you some information about
  228.      the
  229.                                 status of  the  player:  RRRR  means  the
  230.      player is
  231.                                 a robot, TTTT means the player is  not  a
  232.      player
  233.                                 but a detached tank, DDDD means player is
  234.      dead
  235.                                 (only possible in limited lives mode),
  236.      PPPP
  237.                                 means the player is paused and WWWW means
  238.      the
  239.                                 player is waiting  to  join  the  game
  240.      after
  241.                                 login (in limited lives mode).
  242.  
  243.                                 Depending on the  current  game  mode,
  244.      you
  245.                                 will also find information about which
  246.                                 teams each player belong  to  and  how
  247.      many
  248.                                 lives each player has left.
  249.  
  250.  
  251.                     GGGGaaaammmmeeee aaaarrrreeeeaaaa   (Right) This is where the  action  is.
  252.      Most
  253.                                 notably you will see your  fighter  in
  254.      the
  255.                                 middle of the  screen,  hopefully  you
  256.      won't
  257.  
  258.  
  259.  
  260.           Page 3                              XPilot Release 3.0: July
  261.      1993
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  269.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  270.  
  271.  
  272.  
  273.                                 see any shots or explosions yet!
  274.  
  275.                                 You may also  see  some  strange  blue
  276.      drawings
  277.                                 surrounding your fighter - this is the
  278.      HHHHUUUUDDDD
  279.                                 (Head  Up   Display)   which   greatly
  280.      simplifies
  281.                                 and  compresses  the  information  you
  282.      need to
  283.                                 know.  Currently, the HUD displays the
  284.                                 following information:
  285.  
  286.                          BBBBoooonnnnuuuussss iiiitttteeeemmmmssss You may notice some symbols and
  287.                                      numbers on the left side  of  the
  288.      HUD,
  289.                                      these indicate which, and what
  290.                                      quantity, of extra equipment  you
  291.      have.
  292.                                      This list can be turned off using
  293.      the
  294.                                      `o' key, then  only  items  which
  295.      you
  296.                                      gain or  loose  will  be  briefly
  297.      shown on
  298.                                      the HUD.  Pressing `o' again will
  299.                                      constantly show owned items.
  300.  
  301.                          FFFFuuuueeeellll        A fuel meter will appear  on  the
  302.      right
  303.                                      side of  the  HUD  when  you  are
  304.      getting
  305.                                      low  on  fuel,  it   will   start
  306.      flashing
  307.                                      when   your   fuel   level   gets
  308.      dangerously
  309.                                      low.  The fuel is numerically
  310.                                      displayed  on  the  bottom  right
  311.      corner
  312.                                      of the HUD.
  313.  
  314.                          LLLLoooocccckkkk        The name of the player you have
  315.                                      currently locked on is  shown  on
  316.      the
  317.                                      top of the HUD.  The distance and
  318.                                      bearing to that same player is
  319.                                      visualized   by   a   dot   where
  320.      placement of
  321.                                      the dot gives the direction,  and
  322.      the
  323.                                      size  of  the   dot   gives   the
  324.      distance.
  325.                                      The dot will  be  filled  if  the
  326.      player
  327.                                      is not on the same team  as  you.
  328.      The
  329.                                      distance to the player also
  330.                                      numerically displayed on the  top
  331.      right
  332.                                      corner of the HUD, it is measured
  333.      in
  334.                                      `blocks'.
  335.  
  336.                          VVVVeeeelllloooocccciiiittttyyyy    (Optional) The  position  of  the
  337.      HUD
  338.                                      changes    with    the    current
  339.      velocity.
  340.                                      The distance from the  center  of
  341.      your
  342.                                      screen is proportional to your
  343.                                      velocity.   Moving  to  the   top
  344.      moves the
  345.                                      HUD to the bottom.
  346.  
  347.                                      In addition to  the  moving  HUD,
  348.      you can
  349.                                      display a line from the center of
  350.      the
  351.                                      HUD to the center of your ship.
  352.  
  353.  
  354.  
  355.  
  356.           Page 4                              XPilot Release 3.0: July
  357.      1993
  358.  
  359.  
  360.  
  361.  
  362.  
  363.  
  364.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  365.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  366.  
  367.  
  368.  
  369.                                      Both indicators can  be  combined
  370.      or
  371.                                      used exclusivly  (see  discussion
  372.      about
  373.                                      XXXXrrrreeeessssoooouuuurrrrcccceeeessss below).
  374.  
  375.                          SSSSccccoooorrrreeee mmmmeeeessssssssaaaaggggeeeessss
  376.                                      Relevant  score  information   is
  377.      shown
  378.                                      below the HUD, as well as on  the
  379.      game
  380.                                      field.
  381.  
  382.                          TTTTiiiimmmmeeee lllleeeefffftttt   The amount of time the game  will
  383.      last
  384.                                      if the  the  server  was  started
  385.      with a
  386.                                      time limit.  This is displayed in
  387.      the
  388.                                      upper left corner of your HUD.
  389.  
  390.                     Between the rrrraaaaddddaaaarrrr and the RRRRaaaattttiiiinnnngggg  lllliiiisssstttt  there  are
  391.      three
  392.                     push buttons:
  393.  
  394.                          QQQQuuuuiiiitttt        Exits the game and the program.
  395.  
  396.                          AAAAbbbboooouuuutttt       Pressing the  AAAAbbbboooouuuutttt  button  will
  397.      popup a
  398.                                      three  page  help   window.    It
  399.      explains
  400.                                      in short the functionality of all
  401.      the
  402.                                      items you may encounter  together
  403.      with
  404.                                      a graphical depiction of them.
  405.  
  406.                          MMMMeeeennnnuuuu        The MMMMeeeennnnuuuu button pops  up  a  pull
  407.      down
  408.                                      menu with the following buttons:
  409.  
  410.                               KKKKeeeeyyyyssss        Will popup the KKKKeeeeyyyyssss  window,
  411.      which
  412.                                           contains a list of all the XXXX
  413.                                           kkkkeeeeyyyyssssyyyymmmmssss  that  have  one  or
  414.      more
  415.                                           xpilot  actions   bound   to
  416.      them.
  417.  
  418.                               CCCCoooonnnnffffiiiigggg      Changes the RRRRaaaattttiiiinnnngggg lllliiiisssstttt into
  419.      a
  420.                                           window with a list  of  most
  421.      of the
  422.                                           options.  The options can be
  423.                                           changed       interactively.
  424.      Pushing
  425.                                           the    SSSSaaaavvvveeee    ccccoooonnnnffffiiiigggguuuurrrraaaattttiiiioooonnnn
  426.      button
  427.                                           will save  the  options  and
  428.      the key
  429.                                           bindings  to  the  .xpilotrc
  430.      file in
  431.                                           your home directory.
  432.  
  433.                               SSSSccccoooorrrreeee        Displays  the  players  and
  434.      their
  435.                                           scores in  the  RRRRaaaattttiiiinnnngggg  lllliiiisssstttt
  436.      window.
  437.  
  438.                               PPPPllllaaaayyyyeeeerrrr      Lists the players with their
  439.                                           login name  and  their  host
  440.      address
  441.                                           in the RRRRaaaattttiiiinnnngggg lllliiiisssstttt window.
  442.  
  443.                               MMMMOOOOTTTTDDDD        Displays the Message Of  The
  444.      Day
  445.                                           if  the   server   has   one
  446.      available.
  447.  
  448.  
  449.  
  450.  
  451.           Page 5                              XPilot Release 3.0: July
  452.      1993
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  460.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  461.  
  462.  
  463.  
  464.           GGGGAAAAMMMMEEEE CCCCOOOONNNNCCCCEEEEPPPPTTTTSSSS
  465.                The game objective varies as the server (_x_p_i_l_o_t_s(_6)) is
  466.      very
  467.                configurable.  However, below you will find short
  468.                descriptions of some of the main concepts of the game.
  469.  
  470.  
  471.  
  472.              GGGGrrrraaaavvvviiiittttyyyy
  473.                All objects in the game are affected by gravity -  that
  474.      is,
  475.                they will accelerate in the direction the gravity is
  476.                strongest.  The strength and direction of  the  gravity
  477.      is
  478.                user configurable (see _x_p_i_l_o_t_s(_6)), and can even be set
  479.      to
  480.                0.
  481.  
  482.                Some objects affect the  gravity  in  a  limited  area,
  483.      these are
  484.                called ggggrrrraaaavvvvssss and they exist in miscellaneous types
  485.                (attractive,  repulsive,  clockwise,   anti-clockwise).
  486.      Gravs
  487.                are shown as red circles with some symbol inside  which
  488.      is
  489.                different for each type of grav.  (For more information
  490.      on
  491.                how the affect the gravity, see _x_p_i_l_o_t_s(_6).)
  492.  
  493.  
  494.              WWWWoooorrrrmmmmhhhhoooolllleeeessss
  495.                Wormholes are shown as red rotating circles.  They will
  496.                `teleport'  you  to  another  place   in   the   world.
  497.      Generally,
  498.                when you go through a wormhole, you'll come out at the
  499.                nearest wormhole in the direction you were  travelling.
  500.      Some
  501.                wormholes are enter-only and some are  exit-only.   The
  502.      exit-
  503.                only ones are invisible.  Passing  through  a  wormhole
  504.      will
  505.                make you visible for a while if you were cloaked.
  506.  
  507.  
  508.  
  509.              FFFFuuuueeeellll
  510.                You will also have to worry about your  ffffuuuueeeellll  lllleeeevvvveeeellll  as
  511.      most
  512.                equipment use fuel/energy and some even work better the
  513.      more
  514.                fuel you have.
  515.  
  516.                You may gain fuel by picking  up  special  `fuel  cans'
  517.      (see
  518.                bbbboooonnnnuuuussss iiiitttteeeemmmmssss section) or refueling at a refuel station.
  519.                Refuel stations may be found in blocks  in  the  world,
  520.      they
  521.                differ from standard background  blocks  in  that  they
  522.      have a
  523.                red/black FFFF in them, and they are partly or completely
  524.                filled with red.  The amount of red determines how much
  525.      fuel
  526.                the station has at available for you.  To  refuel,  you
  527.      must
  528.                hit the _k_e_y_R_e_f_u_e_l key (see ccccoooonnnnttttrrrroooollllssss section).
  529.  
  530.                Fuel takes up mass and will also determine how big the
  531.                explosion will be when (sorry, `if' :) you meet your
  532.                destiny.
  533.  
  534.  
  535.  
  536.  
  537.  
  538.           Page 6                              XPilot Release 3.0: July
  539.      1993
  540.  
  541.  
  542.  
  543.  
  544.  
  545.  
  546.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  547.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  548.  
  549.  
  550.  
  551.              CCCCoooommmmbbbbaaaatttt
  552.                There are two different and  mutually  exclusive  modes
  553.      which
  554.                have greatly different objectives: ccccoooommmmbbbbaaaatttt mmmmooooddddeeee and rrrraaaacccceeee
  555.                mmmmooooddddeeee.  The most extensive is  the  ccccoooommmmbbbbaaaatttt  mmmmooooddddeeee,  which
  556.      also
  557.                happens to be the default.
  558.  
  559.                Here your main objective is to get as high a rating as
  560.                possible by `blasting away' on enemy fighters (human or
  561.                robot controlled) and cannons.  All will naturally fire
  562.      back
  563.                at you, so you  will  also  need  some  nifty  piloting
  564.      skills
  565.                and/or some heavy equipment  to  really  enjoy  living.
  566.      Extra
  567.                weapons are explained in the bbbboooonnnnuuuussss iiiitttteeeemmmmssss section.
  568.  
  569.  
  570.  
  571.              RRRRaaaacccceeee
  572.                In rrrraaaacccceeee mmmmooooddddeeee, your objective is to fly as fast  as  you
  573.      can
  574.                through a specified route.  This is done by passing
  575.                checkpoints  in  a  specified  order.   The  finish  is
  576.      reached
  577.                after three laps.
  578.  
  579.                The next checkpoint is always visible on the radar.
  580.  
  581.  
  582.  
  583.              TTTTeeeeaaaammmm ppppllllaaaayyyy
  584.                TTTTeeeeaaaammmm ppppllllaaaayyyy is useful in combination  with  ccccoooommmmbbbbaaaatttt  mmmmooooddddeeee.
  585.      It is
  586.                different from straight ccccoooommmmbbbbaaaatttt mmmmooooddddeeee in that players  on
  587.      your
  588.                own team are not considered enemies.  There are some
  589.                additional objectives too.
  590.  
  591.                You can gain points if  the  map  you  are  using  have
  592.      ttttaaaarrrrggggeeeettttssss or
  593.                ttttrrrreeeeaaaassssuuuurrrreeeessss.  The main difference is that you get  points
  594.      by
  595.                blowing up an enemy's target using shots or  mines.   A
  596.      shot
  597.                will  only  damage  a  target  and  if  the  target  is
  598.      completely
  599.                damaged then the next shot will blow  it  up.   A  mine
  600.      will
  601.                immediately destroy a target.  Two  missile  hits  will
  602.      also
  603.                destroy a target.
  604.  
  605.                Enemy treasures have to be stolen from the enemies and
  606.                dropped on your own treasure.  You pick up  a  treasure
  607.      by
  608.                using  _k_e_y_C_o_n_n_e_c_t_o_r  when  flying  nearby  the  enemies
  609.      treasure.
  610.                This will attach the  treasure  to  your  ship  with  a
  611.      strong
  612.                rubber band. Now you have to move your ship  away  from
  613.      the
  614.                treasure while holding the _k_e_y_C_o_n_n_e_c_t_o_r down. When  you
  615.      reach
  616.                a certain distance the rubber band will be drawn in a
  617.                sollied line. This means that the treasure is  attached
  618.      to
  619.                your ship.  It is possible (in emergency situations  :)
  620.      to
  621.                detach the enemy treasure by pressing _k_e_y_D_r_o_p_B_a_l_l,  but
  622.      this
  623.                will of course not gain you or your team any points.
  624.  
  625.                Certain maps may configure targets as passable by team
  626.  
  627.  
  628.  
  629.           Page 7                              XPilot Release 3.0: July
  630.      1993
  631.  
  632.  
  633.  
  634.  
  635.  
  636.  
  637.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  638.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  639.  
  640.  
  641.  
  642.                members, in which case they can act as wall shields for
  643.      team
  644.                bases.
  645.  
  646.  
  647.              SSSShhhhiiiieeeellllddddssss
  648.                You may or may  not  have  shields  at  your  disposal,
  649.      depending
  650.                on the server options specified.  If you have, they are
  651.                activacted  with  the  _k_e_y_S_h_i_e_l_d  key   (see   ccccoooonnnnttttrrrroooollllssss
  652.      section).
  653.                Generally collisions with  other  objects  (except  for
  654.      debris
  655.                and sparks)  are  lethal,  but  when  you  are  hit  by
  656.      something
  657.                with your shields up then it will only cost you some
  658.                fuel/energy.  If you didn't have enough fuel then the
  659.                collision will be lethal again.  Having your shields up
  660.                costs fuel.
  661.  
  662.  
  663.  
  664.              BBBBoooonnnnuuuussss iiiitttteeeemmmmssss
  665.                During the game you might encounter blue triangles with
  666.      red
  667.                symbols on - these are special bonus items  which  will
  668.      make
  669.                your life easier.  As of today, these items include:
  670.  
  671.  
  672.                     FFFFuuuueeeellll ccccaaaannnn    More fuel/energy.
  673.  
  674.                     CCCCllllooooaaaakkkkiiiinnnngggg ddddeeeevvvviiiicccceeee
  675.                                 Makes you invisible for other players,
  676.      both
  677.                                 on radar and on the screen.   However,
  678.      when
  679.                                 you are hit by a shot  or  missile  or
  680.      bounce
  681.                                 with another player then you will be
  682.                                 temporarily visible again.
  683.  
  684.                     SSSSeeeennnnssssoooorrrrssss     Enables  you  to  see  cloakers  to  a
  685.      limited
  686.                                 extent.  Having more sensors  improves
  687.      this.
  688.  
  689.                     RRRReeeeaaaarrrr ccccaaaannnnnnnnoooonnnn Extra rear cannon.
  690.  
  691.                     FFFFrrrroooonnnntttt ccccaaaannnnnnnnoooonnnnssss
  692.                                 2 extra front cannons.
  693.  
  694.                     AAAAfffftttteeeerrrrbbbbuuuurrrrnnnneeeerrrr Your main engine becomes more powerful
  695.      and
  696.                                 uses your fuel more efficiently.
  697.  
  698.                     RRRRoooocccckkkkeeeettttssss     Pack of rockets.  These may be used as
  699.                                 smart missiles, heat seaking missiles,
  700.      or
  701.                                 just  plain  dumb  torpedos.   Usually
  702.      these
  703.                                 explode on impact with a small debris
  704.                                 explosion.    However,   if   enabled,
  705.      nuclear
  706.                                 and/or cluster variants of each may be
  707.                                 possible.  See the description of
  708.                                 _k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r, _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r and
  709.                                 _k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
  710.  
  711.  
  712.  
  713.           Page 8                              XPilot Release 3.0: July
  714.      1993
  715.  
  716.  
  717.  
  718.  
  719.  
  720.  
  721.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  722.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  723.  
  724.  
  725.  
  726.                     MMMMiiiinnnneeee        Pack of  mines.   Can  be  dropped  as
  727.      either
  728.                                 moving mine  (bombing)  or  stationary
  729.      mine
  730.                                 (mining).  Usually these will  explode
  731.      when
  732.                                 someone  else  comes  within   a   few
  733.      blocks,
  734.                                 causing  a  large  debris   explosion.
  735.      However,
  736.                                 if  enabled,  nuclear  and/or  cluster
  737.      variants
  738.                                 of each may be possible.  Mines have a
  739.                                 little  intelligence  and   will   not
  740.      explode
  741.                                 for the player (or team members) who
  742.                                 dropped them.  However, the targetting
  743.      of
  744.                                 mines can be effected by ECMs  (unless
  745.      the
  746.                                 server  option  _e_c_m_s_R_e_p_r_o_g_r_a_m_M_i_n_e_s  is
  747.      false).
  748.                                 If you get close enough to a mine, you
  749.      will
  750.                                 be able  to  sense  who  the  mine  is
  751.      currently
  752.                                 programmed  by.   Mines   dropped   by
  753.      different
  754.                                 players have a different external
  755.                                 appearance -- mines dropped by you  or
  756.      your
  757.                                 team show  up  hollow.   Reprogramming
  758.      does
  759.                                 not change the appearance of  a  mine,
  760.      so be
  761.                                 careful because a hollow mine may  not
  762.      be
  763.                                 safe.  See the description of
  764.                                 _k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r,    _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r,
  765.      and
  766.                                 _k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
  767.  
  768.                     TTTTaaaannnnkkkk        Additional  fuel  tank  (perhaps  with
  769.      some
  770.                                 spare fuel).   As  you  pick  up  more
  771.      tanks,
  772.                                 your weight increases and you'll  have
  773.      to
  774.                                 compensate by picking up afterburners.
  775.      You
  776.                                 can change which tank is  the  `active
  777.      tank',
  778.                                 that is the one that fuel  is  drained
  779.      from
  780.                                 (if  this  tank  is  empty,  fuel   is
  781.      drained
  782.                                 from all tanks).  Refueling is quicker
  783.      with
  784.                                 more tanks.
  785.  
  786.                                 To  ease  filling  several  tanks   in
  787.      parallel,
  788.                                 all the tanks drain into their left
  789.                                 neighbours (0<-1<-...<-8); except your
  790.                                 active tank, which is  watertight  (it
  791.      seems
  792.                                 a bit complicated at first, but  trust
  793.      me,
  794.                                 you'll get it eventually  :-).   Tanks
  795.      don't
  796.                                 drain if they reach a certain  minimum
  797.      level
  798.                                 (unless of course, you use it  as  the
  799.      active
  800.                                 tank).
  801.  
  802.                                 When you  detach  a  tank  it  is  the
  803.      active one
  804.                                 that is detached,  unless  the  active
  805.      tank
  806.                                 happens to be your main tank, in which
  807.      the
  808.                                 tank with the highest number is  used.
  809.      The
  810.                                 detached tank will have the shape of a
  811.      ship
  812.                                 and will carry your name, it will
  813.                                 immediately start thrusting  (as  long
  814.      as
  815.                                 fuel permits) and will fool all heat-
  816.  
  817.  
  818.  
  819.           Page 9                              XPilot Release 3.0: July
  820.      1993
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  828.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  829.  
  830.  
  831.  
  832.                                 seekers to follow it.
  833.  
  834.                     EEEECCCCMMMM          Electronic  Counter  Measures.    ECM
  835.      allows
  836.                                 you to  confuse  and  re-target  smart
  837.      missiles
  838.                                 within a certain range of  your  ship.
  839.      When
  840.                                 missiles are zapped by ECM, they will
  841.                                 become confused for a while  and  then
  842.      have a
  843.                                 high probability of  going  after  the
  844.      player
  845.                                 who you were locked onto when you used
  846.      the
  847.                                 ECM.  The ECM will also cause within a
  848.                                 certain range to either explode or  be
  849.      more
  850.                                 likely be temporarily be blinded  such
  851.      that
  852.                                 they do not explode  if  you  go  near
  853.      them.
  854.                                 The closest mine within ECM range  may
  855.      be
  856.                                 reprogrammed to be safe  for  you  and
  857.      your
  858.                                 team  members.  If  another  ship   is
  859.      within
  860.                                 range of the  ECM,  all  it's  sensors
  861.      will
  862.                                 freeze for a while and if the ship was
  863.                                 cloaked, it will become visible for a
  864.                                 while.   The  ECM  is   activated   by
  865.      pressing
  866.                                 the _k_e_y_E_C_M key.
  867.  
  868.                     TTTTrrrraaaannnnssssppppoooorrrrtttteeeerrrr Enables you to steal equipment and
  869.                                 energy/fuel from the closest fighter,
  870.                                 provided it is within the transporters
  871.                                 range.  You activate  the  transporter
  872.      by
  873.                                 pressing the _k_e_y_T_r_a_n_s_p_o_r_t_e_r key.
  874.  
  875.                     LLLLaaaasssseeeerrrr       Gives you a laser weapon with limited
  876.                                 range.  Having more of these increases
  877.      the
  878.                                 range and the repeat rate of the laser
  879.                                 subsystem.
  880.  
  881.                     EEEEmmmmeeeerrrrggggeeeennnnccccyyyy TTTThhhhrrrruuuusssstttt
  882.                                 Gives you a limited amount of super
  883.                                 thrusters,  equivalent   to   a   full
  884.      complement
  885.                                 of afterburners.  With  a  light  ship
  886.      this is
  887.                                 equivalent to  hitting  hyperspace  or
  888.      warp
  889.                                 factor  9.99.   Useful  for   stopping
  890.      quickly
  891.                                 or running away fast from a deadly
  892.                                 encounter.     The    extra     thrust
  893.      capability is
  894.                                 toggled on and off by a  seperate  key
  895.      and
  896.                                 can thus be saved, the amount of time
  897.                                 remaining is shown  by  a  status  bar
  898.      below
  899.                                 the HUD.
  900.  
  901.                     AAAAuuuuttttooooppppiiiillllooootttt   Gives you a  hover  capability.   When
  902.      engaged
  903.                                 an `Autopilot' light will flash  above
  904.      the
  905.                                 HUD.   When  engaged   the   autopilot
  906.      computer
  907.                                 will bring the ship to a hover by the
  908.                                 quickest (perhaps not safest) method
  909.                                 possible.  It will then leave you in a
  910.  
  911.  
  912.  
  913.           Page 10                             XPilot Release 3.0: July
  914.      1993
  915.  
  916.  
  917.  
  918.  
  919.  
  920.  
  921.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  922.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  923.  
  924.  
  925.  
  926.                                 hover,  unless  in  a  strong  gravity
  927.      field
  928.                                 where  your   engines   cannot   cope.
  929.      Useful for
  930.                                 hovering next to a refuel depot.
  931.  
  932.                     TTTTrrrraaaaccccttttoooorrrr BBBBeeeeaaaammmm
  933.                                 Not to be confused with a transporter,
  934.      this
  935.                                 enables you to push or pull  the  ship
  936.      you
  937.                                 are currently locked onto.  The  force
  938.      is
  939.                                 mutual,  and  thus  if  your  ship  is
  940.      lighter
  941.                                 than your target you  will  move  more
  942.      towards
  943.                                 him than him towards you.   Best  used
  944.      with
  945.                                 heavy ships to pull then push annoying
  946.                                 players into walls.
  947.  
  948.                     EEEEmmmmeeeerrrrggggeeeennnnccccyyyy SSSShhhhiiiieeeelllldddd
  949.                                 Gives you a limited  amount  of  extra
  950.      shield
  951.                                 power, which prevents  any  fuel  loss
  952.      from
  953.                                 shots,   debri,   player   and    wall
  954.      collisions,
  955.                                 missiles, mines, etc.  While  in  use,
  956.      the
  957.                                 ship can smash into walls at any speed
  958.      and
  959.                                 angle without fear  of  being  killed.
  960.      The
  961.                                 extra shield capability is toggled  on
  962.      and
  963.                                 off by a separate key and can thus be
  964.                                 saved, with the  remaining  amount  of
  965.      extra
  966.                                 shield power  being  saved  for  later
  967.      use.
  968.                                 Once  toggled  on,  the  extra  shield
  969.      power
  970.                                 will take  effect  and  be  used  only
  971.      while the
  972.                                 normal shields are up.  Best used when
  973.                                 confronted  with  cluster  mines   and
  974.      missles
  975.                                 or deadly cannons.
  976.  
  977.  
  978.           CCCCOOOONNNNTTTTRRRROOOOLLLLSSSS
  979.                The game understands quite some keys, but  not  all  of
  980.      them
  981.                are equally important.  The following keys are more  or
  982.      less
  983.                sorted by importance.  The name of the  keys  are  also
  984.      the
  985.                Xresources you use to  redefine  them,  and  the  words
  986.      inside
  987.                the curly braces {} are their default bindings.  See
  988.                XXXXrrrreeeessssoooouuuurrrrcccceeeessss section below.
  989.  
  990.                  _P_r_i_m_a_r_y _k_e_y_s
  991.                      The primary keys are:
  992.  
  993.                       kkkkeeeeyyyyTTTTuuuurrrrnnnnLLLLeeeefffftttt {{{{aaaa}}}}
  994.                                   Turn left (anti-clockwise).
  995.  
  996.                       kkkkeeeeyyyyTTTTuuuurrrrnnnnRRRRiiiigggghhhhtttt {{{{ssss}}}}
  997.                                   Turn right (clockwise).
  998.  
  999.                       kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt {{{{rrrriiiigggghhhhtttt SSSShhhhiiiifffftttt oooorrrr lllleeeefffftttt SSSShhhhiiiifffftttt}}}}
  1000.                                   Thrust me.
  1001.  
  1002.  
  1003.  
  1004.  
  1005.           Page 11                             XPilot Release 3.0: July
  1006.      1993
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1014.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1015.  
  1016.  
  1017.  
  1018.                       kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt {{{{rrrreeeettttuuuurrrrnnnn oooorrrr lllliiiinnnneeeeffffeeeeeeeedddd}}}}
  1019.                                   Fire normal shot.
  1020.  
  1021.                       kkkkeeeeyyyySSSShhhhiiiieeeelllldddd {{{{ssssppppaaaacccceeee oooorrrr CCCCaaaappppssss LLLLoooocccckkkk}}}}
  1022.                                   Raise shield.  Must be held down for
  1023.                                   continuous use.
  1024.  
  1025.                       kkkkeeeeyyyyRRRReeeeffffuuuueeeellll {{{{ffff oooorrrr lllleeeefffftttt CCCCttttrrrrllll oooorrrr
  1026.                                   Try  to  connect  to  nearest   fuel
  1027.      station.
  1028.                                   Must be held down during refueling.
  1029.  
  1030.                       kkkkeeeeyyyyRRRReeeeppppaaaaiiiirrrr {{{{ffff}}}}
  1031.                                   Repair a target.
  1032.  
  1033.                  _S_e_c_o_n_d_a_r_y _k_e_y_s
  1034.                      The following commands are not always  available,
  1035.      some
  1036.                      require bonus items to have any functionality  at
  1037.      all.
  1038.  
  1039.                       kkkkeeeeyyyySSSSeeeellllffffDDDDeeeessssttttrrrruuuucccctttt {{{{qqqq}}}}
  1040.                                   Self destruct.  At last  we  managed
  1041.      to
  1042.                                   include a  timer,  got  rid  of  all
  1043.      those
  1044.                                   nasty      I'd-rather-die-by-my-own-
  1045.      hands-
  1046.                                   than-let-you-kill-me-and-get-all-
  1047.      the-
  1048.                                   points pilots.
  1049.  
  1050.                       kkkkeeeeyyyyIIIIddddMMMMooooddddeeee {{{{uuuu}}}}
  1051.                                   Toggle the ID mode.  Instead of  the
  1052.      score
  1053.                                   list it will  display  the  list  of
  1054.      players
  1055.                                   with their real names and computer
  1056.                                   addresses.
  1057.  
  1058.                       kkkkeeeeyyyyCCCCllllooooaaaakkkk {{{{BBBBaaaacccckkkkSSSSppppaaaacccceeee oooorrrr DDDDeeeelllleeeetttteeee}}}}
  1059.                                   Enable/disable cloaking device if
  1060.                                   available.  You will be invisible on
  1061.      both
  1062.                                   radar and on screen,  but  beware  -
  1063.      the
  1064.                                   device is not foolproof, it  is  not
  1065.      cheap
  1066.                                   on your  fuel  and  the  only  thing
  1067.      becoming
  1068.                                   invisible is your ship, i.e. the
  1069.                                   exhaust-flames   will    still    be
  1070.      visible.
  1071.  
  1072.                       kkkkeeeeyyyySSSSwwwwaaaappppSSSSeeeettttttttiiiinnnnggggssss {{{{EEEEssssccccaaaappppeeee}}}}
  1073.                                   Toggle   between    two    different
  1074.      settings.
  1075.                                   You'll probably want more power  and
  1076.      a
  1077.                                   larger turn rate in combat than when
  1078.                                   you're    doing    some     critical
  1079.      maneuvering.
  1080.  
  1081.                       kkkkeeeeyyyyDDDDrrrrooooppppMMMMiiiinnnneeee {{{{TTTTaaaabbbb}}}}
  1082.                                   Drop a  proximity  mine.   The  mine
  1083.      will
  1084.                                   detonate after a certain  amount  of
  1085.      time
  1086.                                   (quite large actually) or when a foe
  1087.                                   comes too near.
  1088.  
  1089.  
  1090.  
  1091.  
  1092.           Page 12                             XPilot Release 3.0: July
  1093.      1993
  1094.  
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1101.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1102.  
  1103.  
  1104.  
  1105.                       kkkkeeeeyyyyDDDDeeeettttaaaacccchhhhMMMMiiiinnnneeee {{{{bbbbrrrraaaacccckkkkeeeettttrrrriiiigggghhhhtttt}}}}
  1106.                                   Drop a moving  mine  -  that  is,  a
  1107.      bomb.
  1108.  
  1109.                       kkkkeeeeyyyyDDDDeeeettttoooonnnnaaaatttteeeeMMMMiiiinnnneeeessss {{{{eeeeqqqquuuuaaaallll}}}}
  1110.                                   Detonate the mine you  have  dropped
  1111.      or
  1112.                                   thrown, which is closest to you.
  1113.  
  1114.                       kkkkeeeeyyyyEEEEccccmmmm {{{{bbbbrrrraaaacccckkkkeeeettttlllleeeefffftttt}}}}
  1115.                                   Fire an ECM pulse.
  1116.  
  1117.                       kkkkeeeeyyyyCCCChhhhaaaannnnggggeeeeHHHHoooommmmeeee {{{{HHHHoooommmmeeee oooorrrr hhhh}}}}
  1118.                                   Change home base.  You will need  to
  1119.      be
  1120.                                   landed on the base of  your  choice.
  1121.      (The
  1122.                                   HHHHoooommmmeeee key is located  just  right  of
  1123.      the
  1124.                                   RRRReeeettttuuuurrrrnnnn key  on  most  HP-keyboards.)
  1125.      These
  1126.                                   keys   are   convenient    for    HP
  1127.      keyboards,
  1128.                                   also   somewhat   adapted   to   SUN
  1129.      keyboards.
  1130.  
  1131.                       kkkkeeeeyyyyTTTTaaaannnnkkkkNNNNeeeexxxxtttt {{{{eeee}}}}
  1132.                                   If you have  additional  tanks,  the
  1133.      current
  1134.                                   tank will be the next tank.
  1135.  
  1136.                       kkkkeeeeyyyyTTTTaaaannnnkkkkPPPPrrrreeeevvvv {{{{wwww}}}}
  1137.                                   If you have  additional  tanks,  the
  1138.      current
  1139.                                   tank will be the previous tank.
  1140.  
  1141.                       kkkkeeeeyyyyTTTTaaaannnnkkkkDDDDeeeettttaaaacccchhhh {{{{rrrr}}}}
  1142.                                   Detach the current tank (or the last
  1143.                                   additional   tank).     Heat-seeking
  1144.      missiles
  1145.                                   will hopefully follow this tank.
  1146.  
  1147.                       kkkkeeeeyyyyPPPPaaaauuuusssseeee {{{{pppp oooorrrr PPPPaaaauuuusssseeee}}}}
  1148.                                   Park or paused hover mode - you  can
  1149.      only
  1150.                                   park while you're landed on your own
  1151.      home
  1152.                                   base, and when you park, you cannot
  1153.                                   rejoin the  game  until  the  P  has
  1154.      stopped
  1155.                                   blinking  (to  prevent  users   from
  1156.      using
  1157.                                   this  option  to  run  away  from  a
  1158.      battle).
  1159.                                   If you are not near  your  base  and
  1160.      you are
  1161.                                   travelling very slowly the ship will
  1162.      be
  1163.                                   brought to a standstill on autopilot
  1164.      and
  1165.                                   cannot   be   unpaused   until   the
  1166.      `Autopilot'
  1167.                                   light stops blinking.
  1168.  
  1169.                       kkkkeeeeyyyyFFFFiiiirrrreeeeMMMMiiiissssssssiiiilllleeee {{{{bbbbaaaacccckkkkssssllllaaaasssshhhh}}}}
  1170.                                   Fire  smart  missile  if  available.
  1171.      The
  1172.                                   missile will home  onto  the  player
  1173.      that
  1174.                                   you have currently locked  on.   You
  1175.      must
  1176.                                   have aaaa cccclllleeeeaaaarrrr lllloooocccckkkk on  a  player  for
  1177.      this to
  1178.                                   work.  Requires lock.
  1179.  
  1180.                       kkkkeeeeyyyyFFFFiiiirrrreeeeHHHHeeeeaaaatttt {{{{sssseeeemmmmiiiiccccoooolllloooonnnn}}}}
  1181.  
  1182.  
  1183.  
  1184.           Page 13                             XPilot Release 3.0: July
  1185.      1993
  1186.  
  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1193.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1194.  
  1195.  
  1196.  
  1197.                                   Fire a  thrust  controlled  missile.
  1198.      Works
  1199.                                   like a smart missle, but  is  faster
  1200.      and
  1201.                                   ECM isn't able to confuse it.  Needs
  1202.      the
  1203.                                   thrust for navigating.
  1204.  
  1205.                       kkkkeeeeyyyyFFFFiiiirrrreeeeTTTToooorrrrppppeeeeddddoooo {{{{qqqquuuuooootttteeeerrrriiiigggghhhhtttt}}}}
  1206.                                   Fire  a   missile   without   flight
  1207.      control. It
  1208.                                   runs very fast in shot direction.
  1209.  
  1210.                       kkkkeeeeyyyyFFFFiiiirrrreeeeLLLLaaaasssseeeerrrr {{{{ssssllllaaaasssshhhh}}}}
  1211.                                   Fires  a   laser   weapon   in   the
  1212.      direction you
  1213.                                   are pointing.  Lasers  have  limited
  1214.      range
  1215.                                   and use a lot of fuel, but they are
  1216.                                   instantaneous  and  therefore   much
  1217.      more
  1218.                                   deadly  than  normal   shots.    The
  1219.      precise
  1220.                                   electronics of lasers can be
  1221.                                   irretrivially damaged  by  the  high
  1222.      energy
  1223.                                   interference  generated   by   enemy
  1224.      ECMs.
  1225.  
  1226.  
  1227.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeNNNNuuuucccclllleeeeaaaarrrr {{{{nnnn}}}}
  1228.                                   Pressing  this   key   will   toggle
  1229.      through the
  1230.                                   following  indicators  on  your  HUD
  1231.      (bottom
  1232.                                   left), only if nuclear weapons are
  1233.                                   allowed;
  1234.  
  1235.                                   NNNN   All missiles or  mines  launched
  1236.      from
  1237.                                       now are limited nuclear weapons.
  1238.  
  1239.                                   FFFFNNNN  All missiles or  mines  launched
  1240.      from
  1241.                                       now are full (or fusion) nuclear
  1242.                                       weapons.
  1243.  
  1244.                                       Pressing the  key  again  clears
  1245.      the
  1246.                                       nuclear weapons mode.
  1247.  
  1248.                             You must have eight or more  missiles,  or
  1249.      four
  1250.                             or more mines to launch a nuclear  missile
  1251.      or
  1252.                             mine, and perhaps enough fuel as well.  If
  1253.      you
  1254.                             do not a message will be displayed at the
  1255.                             bottom of the game area explaining why and
  1256.      the
  1257.                             weapon will not be fired.
  1258.  
  1259.                             Firing a full (or fusion) nuclear weapon
  1260.                             completely depletes  your  stock  of  that
  1261.      weapon,
  1262.                             limited nuclear weapons will deplete  your
  1263.      stock
  1264.                             by eight missiles or four mines.
  1265.  
  1266.                             A nuclear missile or mine fired will  have
  1267.      a
  1268.                             mass and explosive power equal and usually
  1269.                             greater than the total  number  that  were
  1270.      used.
  1271.                             Nuclear torpedos are very  fast,  and  all
  1272.      nuclear
  1273.  
  1274.  
  1275.  
  1276.           Page 14                             XPilot Release 3.0: July
  1277.      1993
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1285.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1286.  
  1287.  
  1288.  
  1289.                             weapons explode violently (this may freeze
  1290.      the
  1291.                             server momentarily).  After firing  a  one
  1292.      off
  1293.                             nuclear  weapon,  the  `n'  indicator   is
  1294.      cleared.
  1295.  
  1296.                      kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCClllluuuusssstttteeeerrrr {{{{cccc}}}}
  1297.                                  Pressing this key will toggle the
  1298.                                  following  indicator  on   your   HUD
  1299.      (bottom
  1300.                                  left), only if cluster weapons are
  1301.                                  allowed;
  1302.  
  1303.                                  CCCC   All missiles  or  mines  launched
  1304.      are
  1305.                                      cluster weapons.
  1306.  
  1307.                              Cluster weapons explode differently from
  1308.                              normal  weapons.   The  explode  with   a
  1309.      slower
  1310.                              moving shower of killing  shots  and  not
  1311.      debris,
  1312.                              which may kill or  deplete  shields  just
  1313.      like a
  1314.                              normal shot fired by your  self.    Thus,
  1315.      since
  1316.                              cluster debris is deadly to yourself, you
  1317.                              should be  careful  when  firing  such  a
  1318.      weapon.
  1319.                              After firing a one  off  cluster  weapon,
  1320.      the `c'
  1321.                              indicator is cleared.
  1322.  
  1323.                              A cluster weapon will also use an almost
  1324.                              equivalent amount of fuel as if  you  had
  1325.      fired
  1326.                              the shots using  your  cannon,  and  thus
  1327.      large
  1328.                              cluster explosions will use large amounts
  1329.      of
  1330.                              fuel.  If you do not have enough fuel a
  1331.                              message saying so will  be  displayed  at
  1332.      the
  1333.                              bottom of the game area  and  the  weapon
  1334.      will
  1335.                              not be launched.
  1336.  
  1337.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeIIIImmmmpppplllloooossssiiiioooonnnn {{{{iiii}}}}
  1338.                                   Pressing this key will toggle the
  1339.                                   following  indicator  on  your   HUD
  1340.      (bottom
  1341.                                   left),   only   if   modifiers   are
  1342.      allowed;
  1343.  
  1344.                                   IIII   All mine and missile  explosions
  1345.      will
  1346.                                       be implosions instead.
  1347.  
  1348.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeVVVVeeeelllloooocccciiiittttyyyy {{{{vvvv}}}}
  1349.                                   Pressing  this   key   will   toggle
  1350.      through VVVV1111
  1351.                                   through VVVV3333 and  to  no  modifier  in
  1352.      turn.
  1353.                                   It  affects  the  speed  of  nuclear
  1354.      and/or
  1355.                                   cluster explosions, higher modifier
  1356.                                   numbers produce lower explosion
  1357.                                   velocities, and thus for the most
  1358.                                   effective nuclear cluster  explosion
  1359.      a VVVV2222
  1360.                                   or VVVV3333 modifier should be used.
  1361.  
  1362.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMiiiinnnniiii {{{{xxxx}}}}
  1363.                                   Pressing  this   key   will   toggle
  1364.      through XXXX2222
  1365.  
  1366.  
  1367.  
  1368.           Page 15                             XPilot Release 3.0: July
  1369.      1993
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1377.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1378.  
  1379.  
  1380.  
  1381.                                   through XXXX4444 and then no  modifier  in
  1382.      turn.
  1383.                                   The number shows how  many  miniture
  1384.      mines
  1385.                                   or missiles will be fired for  every
  1386.      key
  1387.                                   press.  The  sum  total  damage  and
  1388.      cost of
  1389.                                   using miniture weapon is  equivalent
  1390.      to a
  1391.                                   normal weapon of that type.
  1392.  
  1393.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeSSSSpppprrrreeeeaaaadddd {{{{zzzz}}}}
  1394.                                   Pressing  this   key   will   toggle
  1395.      through ZZZZ1111
  1396.                                   through ZZZZ3333  and  then  no  modifier.
  1397.      The
  1398.                                   higher the  number  the  closer  the
  1399.      spread
  1400.                                   of fire  for  minature  weapons,  it
  1401.      also
  1402.                                   affects the spread of wide and rear
  1403.                                   shots,  successively  narrowing  the
  1404.      stream
  1405.                                   of bullets such that VVVV3333 is a  single
  1406.      beam
  1407.                                   of shots.
  1408.  
  1409.                       kkkkeeeeyyyyTTTToooogggggggglllleeeePPPPoooowwwweeeerrrr {{{{bbbb}}}}
  1410.                                   Pressing  this   key   will   toggle
  1411.      through BBBB1111
  1412.                                   through BBBB3333  and  then  no  modifier.
  1413.      The
  1414.                                   higher the number the less  powerful
  1415.      a
  1416.                                   tractor beam is used, mainly for
  1417.                                   conserving energy or fine adjustment
  1418.      in
  1419.                                   pulling somebody around.  The power
  1420.                                   setting also affects the engine to
  1421.                                   warhead ratio in missiles, a higher
  1422.                                   setting will cause each  missile  to
  1423.      have
  1424.                                   more powerful engines, and  thus  be
  1425.      much
  1426.                                   quicker and more  maneaverable,  but
  1427.      at the
  1428.                                   cost of a drastically reduced damage
  1429.                                   capability.   However  when  coupled
  1430.      with
  1431.                                   other  modifiers  this   can   cause
  1432.      severe
  1433.                                   psychological  advantages,  consider
  1434.      the
  1435.                                   effect  of  trying  to  outrun  four
  1436.      minuture
  1437.                                   full  cluster  powered  up   nuclear
  1438.      smart
  1439.                                   missiles.
  1440.  
  1441.                       kkkkeeeeyyyyCCCClllleeeeaaaarrrrMMMMooooddddiiiiffffiiiieeeerrrrssss {{{{kkkk}}}}
  1442.                                   Clears  all  current  modifiers   in
  1443.      effect.
  1444.  
  1445.                       kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss1111 {{{{1111}}}}
  1446.                                   Loads the modifiers stored  in  bank
  1447.      1, as
  1448.                                   set by the modifierBank1 resource.
  1449.  
  1450.                       kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss2222 {{{{2222}}}}
  1451.                                   Loads the modifiers stored  in  bank
  1452.      2, as
  1453.                                   set by the modifierBank2 resource.
  1454.  
  1455.                       kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss3333 {{{{3333}}}}
  1456.                                   Loads the modifiers stored  in  bank
  1457.      3, as
  1458.                                   set by the modifierBank3 resource.
  1459.  
  1460.  
  1461.  
  1462.  
  1463.           Page 16                             XPilot Release 3.0: July
  1464.      1993
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1472.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1473.  
  1474.  
  1475.  
  1476.                       kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss4444 {{{{4444}}}}
  1477.                                   Loads the modifiers stored  in  bank
  1478.      4, as
  1479.                                   set by the modifierBank4 resource.
  1480.  
  1481.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeAAAAuuuuttttooooPPPPiiiillllooootttt {{{{hhhh}}}}
  1482.                                   This toggles the autopilot  feature.
  1483.      You
  1484.                                   need  atleast  one  Autopilot   item
  1485.      before
  1486.                                   this will work.
  1487.  
  1488.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyyTTTThhhhrrrruuuusssstttt {{{{jjjj}}}}
  1489.                                   This toggles  the  emergency  thrust
  1490.      item.
  1491.                                   You  need  at  least  one  emergency
  1492.      thrust
  1493.                                   item, on first turning this  on  the
  1494.      item
  1495.                                   is used up and ten seconds or so of
  1496.                                   emergency thrust is placed at your
  1497.                                   disposal.  The time is only used  up
  1498.      as
  1499.                                   you thrust,  and  hitting  this  key
  1500.      will
  1501.                                   return you  back  to  normal  thrust
  1502.      while
  1503.                                   conserving  the  remaining   boosted
  1504.      thrust.
  1505.                                   If you posses both Autopilot and
  1506.                                   Emergency Thrust items, pressing the
  1507.      Meta
  1508.                                   or Alt keys will give the equivalent
  1509.      of
  1510.                                   emergency brakes.
  1511.  
  1512.                       kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyySSSShhhhiiiieeeelllldddd {{{{gggg}}}}
  1513.                                   This toggles  the  emergency  shield
  1514.      item.
  1515.                                   You  need  at  least  one  emergency
  1516.      shield
  1517.                                   item.  When first turning  on,  this
  1518.      item
  1519.                                   is used up and ten seconds or so of
  1520.                                   emergency shield power is placed  at
  1521.      your
  1522.                                   disposal.  The time is only used  up
  1523.      as
  1524.                                   you use your  regular  shields,  and
  1525.      hitting
  1526.                                   this key again will return you  back
  1527.      to
  1528.                                   normal shield power while conserving
  1529.      the
  1530.                                   remaining emergency shield power.
  1531.  
  1532.                       kkkkeeeeyyyyTTTTrrrraaaaccccttttoooorrrrBBBBeeeeaaaammmm {{{{ccccoooommmmmmmmaaaa}}}}
  1533.                                   This will engage  any  tractor  beam
  1534.      items
  1535.                                   on the player who you  hold  a  lock
  1536.      on, it
  1537.                                   causes  a  mutual  attractive  force
  1538.      between
  1539.                                   you and them, causing  both  players
  1540.      to
  1541.                                   move towards each other.
  1542.  
  1543.                       kkkkeeeeyyyyPPPPrrrreeeessssssssoooorrrrBBBBeeeeaaaammmm {{{{ppppeeeerrrriiiioooodddd}}}}
  1544.                                   This will engage  any  tractor  beam
  1545.      items
  1546.                                   on the player who you  hold  a  lock
  1547.      on, it
  1548.                                   causes  a  mutual  repulsive   force
  1549.      between
  1550.                                   you and them, causing  both  players
  1551.      to
  1552.                                   move away from each other.
  1553.  
  1554.                       kkkkeeeeyyyyTTTTaaaallllkkkk  {{{{mmmm}}}}  Pressing  this  key  will   toggle
  1555.      between the
  1556.                                   talk window being  shown  below  the
  1557.      HUD.
  1558.  
  1559.  
  1560.  
  1561.           Page 17                             XPilot Release 3.0: July
  1562.      1993
  1563.  
  1564.  
  1565.  
  1566.  
  1567.  
  1568.  
  1569.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1570.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1571.  
  1572.  
  1573.  
  1574.                                   If your mouse pointer is outside the
  1575.                                   window  you  will  still  have  full
  1576.      control
  1577.                                   of your ship and pressing  the  talk
  1578.      key
  1579.                                   will disappear (the current  message
  1580.      will
  1581.                                   not be lost).  If you position  your
  1582.      mouse
  1583.                                   pointer within the  window  you  can
  1584.      type a
  1585.                                   message using the keyboard,  however
  1586.      you
  1587.                                   ship will no longer respond to key
  1588.                                   presses.  The following special keys
  1589.      are
  1590.                                   available;
  1591.  
  1592.                                   RRRReeeettttuuuurrrrnnnn LLLLiiiinnnneeeeffffeeeeeeeedddd
  1593.                                       This  finishes  and  sends   the
  1594.      message.
  1595.                                       The talk window is also  removed
  1596.      from
  1597.                                       the screen and the message text
  1598.                                       cleared.
  1599.  
  1600.                                   BBBBaaaacccckkkkssssppppaaaacccceeee DDDDeeeellll
  1601.                                       These  keys  delete   the   last
  1602.      character.
  1603.  
  1604.                                   CCCCttttrrrrllll----WWWW
  1605.                                       This deletes the last word.
  1606.  
  1607.                                   CCCCttttrrrrllll----UUUU
  1608.                                       This deletes the entire line  of
  1609.      text.
  1610.  
  1611.                                   EEEEsssscccc This  removes  the  talk  window
  1612.      without
  1613.                                       clearing  the  text.   This   is
  1614.      useful if
  1615.                                       you are typing a message and
  1616.                                       something important in the game
  1617.                                       happens  that  requires  you  to
  1618.      control
  1619.                                       your ship.
  1620.  
  1621.                               Messages will usually be sent  to  every
  1622.      player
  1623.                               logged in, including yourself.  Messages
  1624.                               received  will  always  appear  in   the
  1625.      bottom of
  1626.                               the Game area, and will look like;
  1627.  
  1628.                               <<_V_i_p_e_r _s_h_o_u_t_s>> _H_e_l_l_o _w_o_r_l_d.
  1629.  
  1630.                               However  you  can   send   messages   to
  1631.      individual
  1632.                               players or teams by starting the message
  1633.      with
  1634.                               the player's name (or  enough  character
  1635.      from
  1636.                               the beginning of their name to make it
  1637.                               unique) or team  number  followed  by  a
  1638.      colon,
  1639.                               and then the message.   Just  placing  a
  1640.      colon
  1641.                               at the start of the message will send it
  1642.      to
  1643.                               everyone.  For example;
  1644.  
  1645.                               _v_i_p: _H_e_l_l_o
  1646.  
  1647.                               will send a message to only  one  player
  1648.      who's
  1649.  
  1650.  
  1651.  
  1652.           Page 18                             XPilot Release 3.0: July
  1653.      1993
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1661.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1662.  
  1663.  
  1664.  
  1665.                               name begins the letters  _v_i_p  (the  case
  1666.      does
  1667.                               not matter).
  1668.  
  1669.                        kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCCoooommmmppppaaaassssssss {{{{yyyy}}}}
  1670.                                    Turns of the HUD compass display.
  1671.  
  1672.                        kkkkeeeeyyyyLLLLoooocccckkkkCCCClllloooosssseeee {{{{SSSSeeeelllleeeecccctttt UUUUpppp}}}}
  1673.                                    Will lock onto the  closest  player
  1674.      if
  1675.                                    he/she is within range.
  1676.  
  1677.                        kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxttttCCCClllloooosssseeee {{{{DDDDoooowwwwnnnn}}}}
  1678.                                    Will lock  onto  the  next  closest
  1679.      player
  1680.                                    after the currently locked player.
  1681.  
  1682.                        kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxtttt {{{{NNNNeeeexxxxtttt RRRRiiiigggghhhhtttt}}}}
  1683.                                    Will, if possible,  lock  onto  the
  1684.      next
  1685.                                    player in the game.
  1686.  
  1687.                        kkkkeeeeyyyyLLLLoooocccckkkkPPPPrrrreeeevvvv {{{{PPPPrrrriiiioooorrrr LLLLeeeefffftttt}}}}
  1688.                                    Will, if possible, lock onto the
  1689.                                    previous player in the game.
  1690.  
  1691.                        kkkkeeeeyyyyCCCCoooonnnnnnnneeeeccccttttoooorrrr {{{{CCCCoooonnnnttttrrrroooollll____LLLL}}}}
  1692.                                    Use connector (for the moment,  all
  1693.      this
  1694.                                    is used for is picking up
  1695.                                    treasures/balls).
  1696.  
  1697.                        kkkkeeeeyyyyDDDDrrrrooooppppBBBBaaaallllllll {{{{dddd}}}}
  1698.                                    Drop the ball if you  are  carrying
  1699.      it.
  1700.  
  1701.                        These  keys  let   you   adjust   the   control
  1702.      sensitivity:
  1703.  
  1704.                        kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____MMMMuuuullllttttiiiippppllllyyyy}}}}
  1705.                                    Increase engine power.
  1706.  
  1707.                        kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____DDDDiiiivvvviiiiddddeeee}}}}
  1708.                                    Decrease engine power.
  1709.  
  1710.                        kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____AAAAdddddddd}}}}
  1711.                                    Increase turn speed.
  1712.  
  1713.                        kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____SSSSuuuubbbbttttrrrraaaacccctttt}}}}
  1714.                                    Decrease turn speed.
  1715.  
  1716.                        kkkkeeeeyyyyTTTToooogggggggglllleeeeOOOOwwwwnnnneeeeddddIIIIttttmmmmeeeessss {{{{oooo}}}}
  1717.                                    Causes all owned bonus items to  be
  1718.      shown
  1719.                                    either constantly or  for  a  brief
  1720.      period
  1721.                                    after they change in amount on  the
  1722.      HUD.
  1723.  
  1724.                        kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMeeeessssssssaaaaggggeeeessss {{{{0000}}}}
  1725.                                    Causes messages to be shown or not
  1726.                                    shown.
  1727.  
  1728.  
  1729.  
  1730.           Page 19                             XPilot Release 3.0: July
  1731.      1993
  1732.  
  1733.  
  1734.  
  1735.  
  1736.  
  1737.  
  1738.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1739.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1740.  
  1741.  
  1742.  
  1743.                        kkkkeeeeyyyyRRRReeeepppprrrrooooggggrrrraaaammmm {{{{qqqquuuuooootttteeeelllleeeefffftttt}}}}
  1744.                                    Reprogram a modifier bank  or  lock
  1745.      bank.
  1746.  
  1747.                        kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk1111 {{{{5555}}}}
  1748.                                    Load player lock from bank 1.
  1749.  
  1750.                        kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk2222 {{{{6666}}}}
  1751.                                    Load player lock from bank 2.
  1752.  
  1753.                        kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk3333 {{{{7777}}}}
  1754.                                    Load player lock from bank 3.
  1755.  
  1756.                        kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk4444 {{{{8888}}}}
  1757.                                    Load player lock from bank 4.
  1758.  
  1759.                        kkkkeeeeyyyyTTTToooogggggggglllleeeeRRRReeeeccccoooorrrrdddd {{{{KKKKPPPP____5555}}}}....
  1760.                                    Toggle recording of session to file
  1761.      (see
  1762.                                    the   recordFile   option).    This
  1763.      recording
  1764.                                    can later be reviewed with the _x_p-
  1765.                                    _r_e_p_l_a_y(_6) program
  1766.  
  1767.                        kkkkeeeeyyyyPPPPooooiiiinnnntttteeeerrrrCCCCoooonnnnttttrrrroooollll {{{{KKKKPPPP____EEEEnnnntttteeeerrrr}}}}
  1768.                                    Toggle mouse pointer control.
  1769.  
  1770.  
  1771.                   _M_o_u_s_e _c_o_n_t_r_o_l
  1772.                       There are up to five mouse buttons available to
  1773.                       define as keys:
  1774.  
  1775.                        ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn1111 {{{{kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt}}}}
  1776.                                    Define which keys are pressed  when
  1777.      mouse
  1778.                                    button one is pressed.
  1779.  
  1780.                        ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn2222 {{{{kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt}}}}
  1781.                                    Define which keys are pressed  when
  1782.      mouse
  1783.                                    button two is pressed.
  1784.  
  1785.                        ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn3333 {{{{kkkkeeeeyyyySSSShhhhiiiieeeelllldddd}}}}
  1786.                                    Define which keys are pressed  when
  1787.      mouse
  1788.                                    button three is pressed.
  1789.  
  1790.                        ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn4444 {{{{}}}}
  1791.                                    Define which keys are pressed  when
  1792.      mouse
  1793.                                    button four is pressed.
  1794.  
  1795.                        ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn5555 {{{{}}}}
  1796.                                    Define which keys are pressed  when
  1797.      mouse
  1798.                                    button five is pressed.
  1799.  
  1800.  
  1801.           XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS
  1802.                At startup xpilot will look for X resources in several
  1803.  
  1804.  
  1805.  
  1806.           Page 20                             XPilot Release 3.0: July
  1807.      1993
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1815.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1816.  
  1817.  
  1818.  
  1819.                places.  First it  looks  in  the  LIBDIR  (as  defined
  1820.      during
  1821.                compilation, mostly as something like
  1822.                /usr/local/games/xpilot/lib/)  for   the   file   named
  1823.      XPilot.
  1824.                After that it looks for more resources in
  1825.                /usr/lib/X11/$LANG/app-defaults/XPilot,
  1826.                $XUSERFILESEARCHPATH/XPilot, $XAPPLRESDIR/$LANG/XPilot,
  1827.                $HOME/app-defaults/$LANG/XPilot,  resources  set  using
  1828.      xrdb or
  1829.                else $HOME/.Xdefaults, host specific resources  in  the
  1830.      file
  1831.                pointed   to    by    $XENVIRONMENT    or    else    in
  1832.      $HOME/.Xdefaults-
  1833.                hostname and finally in $HOME/.xpilotrc.  If the LANG
  1834.                environment variable  is  undefined  or  if  that  file
  1835.      doesn't
  1836.                exist then it will look for the file  as  if  LANG  had
  1837.      been
  1838.                undefined.  Resources defined  in  files  listed  later
  1839.      will
  1840.                override resources in files  listed  earlier.   All  of
  1841.      these
  1842.                resources can  be  overridden  by  their  corresponding
  1843.      command
  1844.                line arguments.
  1845.  
  1846.                     nnnnaaaammmmeeee        Nick name of your player.
  1847.  
  1848.                     tttteeeeaaaammmm        Preferred team number.
  1849.  
  1850.                     ppppoooorrrrtttt        Set the port  number  of  the  server.
  1851.      Almost
  1852.                                 all  servers  use  the  default  port,
  1853.      which is
  1854.                                 the recommended policy.  You can  find
  1855.      out
  1856.                                 about which port is used by  a  server
  1857.      by
  1858.                                 querying the XPilot Meta server.
  1859.  
  1860.                     ppppoooowwwweeeerrrr       Primary power setting of your engine.
  1861.                                 Primary in this context means that  it
  1862.      is
  1863.                                 part of the default setting, secondary
  1864.                                 means the other setting (two different
  1865.                                 settings are available,  pressing  EEEEsssscccc
  1866.      will
  1867.                                 switch between them).  You may change
  1868.                                 "sensitivity"   of   your   ship    by
  1869.      adjusting
  1870.                                 these  parameters.   Often  you  would
  1871.      like one
  1872.                                 setting to be more  "rough"  than  the
  1873.      other -
  1874.                                 one setting for fine  maneuvering  and
  1875.      one
  1876.                                 for racing. (Default 45.0)
  1877.  
  1878.                     ttttuuuurrrrnnnnSSSSppppeeeeeeeedddd    Primary  turnspeed  setting  of  your
  1879.      ship.
  1880.                                 (Default 30.0)
  1881.  
  1882.                     ttttuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
  1883.                                 Primary turnresistance setting of your
  1884.                                 ship.  This value determines how  fast
  1885.      your
  1886.                                 ship  will  stop  rotating,  i.e.  the
  1887.      rotating
  1888.                                 speed of your ship  is  set  equal  to
  1889.      itself
  1890.                                 multiplied by this  value.   Obviously
  1891.      the
  1892.                                 value   has   to   lie   between   0.0
  1893.      (exclusive)
  1894.                                 and 1.0 (inclusive).  (Default 0.12)
  1895.  
  1896.                     aaaallllttttPPPPoooowwwweeeerrrr     Secondary  power  setting   of   your
  1897.      engine.
  1898.  
  1899.  
  1900.  
  1901.           Page 21                             XPilot Release 3.0: July
  1902.      1993
  1903.  
  1904.  
  1905.  
  1906.  
  1907.  
  1908.  
  1909.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  1910.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  1911.  
  1912.  
  1913.  
  1914.                                 (Default 35.0)
  1915.  
  1916.                     aaaallllttttTTTTuuuurrrrnnnnSSSSppppeeeeeeeedddd
  1917.                                 Secondary turnspeed  setting  of  your
  1918.      ship.
  1919.                                 (Default 25.0)
  1920.  
  1921.                     aaaallllttttTTTTuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
  1922.                                 Secondary  turnresistance  setting  of
  1923.      your
  1924.                                 ship. (Default 0.12)
  1925.  
  1926.                     sssshhhhiiiippppSSSShhhhaaaappppeeee   Define the ship shape to use.  Because
  1927.      the
  1928.                                 argument  to  this  option  is  rather
  1929.      large (up
  1930.                                 to 500 bytes) the recommended  way  to
  1931.      set
  1932.                                 this option is in the  .xpilotrc  file
  1933.      in
  1934.                                 your home directory.  The exact format
  1935.      is
  1936.                                 defined in the  file  README.ships  in
  1937.      the
  1938.                                 XPilot distribution.  Note that  there
  1939.      is a
  1940.                                 nifty tool called editss for easy ship
  1941.                                 creation.   See  the  XPilot  FAQ  for
  1942.      details.
  1943.                                 See also the sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee option.
  1944.  
  1945.                     sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee
  1946.                                 An optional file where shipshapes  can
  1947.      be
  1948.                                 stored.  If this resource  is  defined
  1949.      and it
  1950.                                 refers  to  an  existing   file   then
  1951.      shipshapes
  1952.                                 can be referenced to  by  their  name.
  1953.      For
  1954.                                 instance if you  define  shipShapeFile
  1955.      to be
  1956.                                 /home/myself/.shipshapes and this file
  1957.                                 contains one or more  shipshapes  then
  1958.      you
  1959.                                 can select the shipshape  by  starting
  1960.      xpilot
  1961.                                 as:
  1962.  
  1963.                                 xpilot -shipShape myshipshapename
  1964.  
  1965.                                 Where "myshipshapename" should be the
  1966.                                 "name:"  or  "NM:"  of  one   of   the
  1967.      shipshapes
  1968.                                 defined  in  /home/myself/.shipshapes.
  1969.      Each
  1970.                                 shipshape definition should be defined
  1971.      on
  1972.                                 only one line.  All characters  up  to
  1973.      the
  1974.                                 first left parenthesis are ignored.
  1975.  
  1976.                     ffffuuuueeeellllNNNNoooottttiiiiffffyyyy  The limit when the HUD fuel  bar  will
  1977.      become
  1978.                                 visible. (Default 500.0)
  1979.  
  1980.                     ffffuuuueeeellllWWWWaaaarrrrnnnniiiinnnngggg The limit when the HUD fuel  bar  will
  1981.      start
  1982.                                 flashing. (Default 200.0)
  1983.  
  1984.                     ffffuuuueeeellllCCCCrrrriiiittttiiiiccccaaaallll
  1985.                                 The limit when the HUD fuel  bar  will
  1986.      flash
  1987.                                 faster. (Default 100.0)
  1988.  
  1989.                     sssshhhhoooowwwwHHHHUUUUDDDD     Should the HUD be on or off.  (Default
  1990.      true)
  1991.  
  1992.  
  1993.  
  1994.           Page 22                             XPilot Release 3.0: July
  1995.      1993
  1996.  
  1997.  
  1998.  
  1999.  
  2000.  
  2001.  
  2002.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2003.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2004.  
  2005.  
  2006.  
  2007.                     vvvveeeerrrrttttiiiiccccaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
  2008.                                 Should the vertical lines in  the  HUD
  2009.      be
  2010.                                 drawn. (Default false)
  2011.  
  2012.                     hhhhoooorrrriiiizzzzoooonnnnttttaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
  2013.                                 Should the horizontal lines in the HUD
  2014.      be
  2015.                                 drawn. (Default true)
  2016.  
  2017.                     ssssppppeeeeeeeeddddFFFFaaaaccccttttHHHHUUUUDDDD
  2018.                                 Should the HUD me moved,  to  indicate
  2019.      the
  2020.                                 current velocity. Negativ values will
  2021.                                 inverse  the  moving   of   the   HUD.
  2022.      (Default
  2023.                                 0.0)
  2024.  
  2025.                     ssssppppeeeeeeeeddddFFFFaaaaccccttttPPPPTTTTRRRR
  2026.                                 Uses  a  red  line  to  indicate   the
  2027.      current
  2028.                                 velocity. On edge of the line  is  the
  2029.      center
  2030.                                 of the ship. The other end is moved in
  2031.      the
  2032.                                 same way, as the HUD, if  speedFactPTR
  2033.      is
  2034.                                 set.
  2035.  
  2036.                     cccchhhhaaaarrrrssssPPPPeeeerrrrSSSSeeeeccccoooonnnndddd
  2037.                                 This determines  the  speed  in  which
  2038.      messages
  2039.                                 are written, in characters per second.
  2040.  
  2041.                     mmmmaaaarrrrkkkkiiiinnnnggggLLLLiiiigggghhhhttttssss
  2042.                                 Should  the  fighters   have   marking
  2043.      lights,
  2044.                                 just like airplanes?
  2045.  
  2046.                     ssssppppaaaarrrrkkkkPPPPrrrroooobbbb   The chance that sparks  are  drawn  or
  2047.      not.
  2048.                                 This gives a sparkling effect.  Valid
  2049.                                 values are in the range [0.0-1.0]
  2050.  
  2051.                     ssssppppaaaarrrrkkkkSSSSiiiizzzzeeee   Size of sparks in pixels.
  2052.  
  2053.                     sssshhhhoooottttSSSSiiiizzzzeeee    Size of shots in pixels.
  2054.  
  2055.                     tttteeeeaaaammmmSSSShhhhoooottttSSSSiiiizzzzeeee
  2056.                                 Size of team shots  in  pixels.   Note
  2057.      that
  2058.                                 team shots are drawn in blue.
  2059.  
  2060.                     sssshhhhoooowwwwSSSShhhhiiiippppNNNNaaaammmmeeee
  2061.                                 Should all ships have the name of the
  2062.                                 player drawn below them.
  2063.  
  2064.                     sssshhhhoooowwwwMMMMiiiinnnneeeeNNNNaaaammmmeeee
  2065.                                 Should the name of the  owner  of  the
  2066.      mine be
  2067.                                 drawn below the mine.
  2068.  
  2069.                     sssshhhhoooowwwwMMMMeeeessssssssaaaaggggeeeessss
  2070.                                 Should messages appear on screen.
  2071.  
  2072.  
  2073.  
  2074.  
  2075.           Page 23                             XPilot Release 3.0: July
  2076.      1993
  2077.  
  2078.  
  2079.  
  2080.  
  2081.  
  2082.  
  2083.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2084.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2085.  
  2086.  
  2087.  
  2088.                     sssshhhhoooowwwwIIIItttteeeemmmmssss    Should  owned  items   be   displayed
  2089.      permanently
  2090.                                 on the HUD, or only when their  amount
  2091.      has
  2092.                                 changed?
  2093.  
  2094.                     sssshhhhoooowwwwIIIItttteeeemmmmssssTTTTiiiimmmmeeee
  2095.                                 The time in seconds to display item
  2096.                                 information when it  has  changed  and
  2097.      the
  2098.                                 showItems option is turned on.
  2099.  
  2100.                     cccclllloooocccckkkk       Display a small digital clock.
  2101.  
  2102.                     nnnnooooLLLLooooccccaaaallllMMMMoooottttdddd Do not display the  local  Message  Of
  2103.      The
  2104.                                 Day.
  2105.  
  2106.                     aaaauuuuttttooooSSSSeeeerrrrvvvveeeerrrrMMMMoooottttddddPPPPooooppppuuuupppp
  2107.                                 Automatically popup the  MOTD  of  the
  2108.      server
  2109.                                 on startup.
  2110.  
  2111.                     ttttoooogggggggglllleeeeSSSShhhhiiiieeeelllldddd
  2112.                                 Have the shield status be changed only
  2113.      by a
  2114.                                 key press and ignore the key release.
  2115.  
  2116.                     sssshhhhiiiieeeellllddddDDDDrrrraaaawwwwSSSSoooolllliiiidddd
  2117.                                 Are shields drawn  in  a  solid  line.
  2118.      Not
  2119.                                 setting a value for this  option  will
  2120.      select
  2121.                                 the best value automatically for your
  2122.                                 particular display system.
  2123.  
  2124.                     ffffuuuueeeellllMMMMeeeetttteeeerrrr   Determines if the fuel meter should be
  2125.                                 visible. This  meter  visualizes  your
  2126.      fuel
  2127.                                 level  in   a   different   way   than
  2128.      ffffuuuueeeellllGGGGaaaauuuuggggeeee
  2129.                                 does.
  2130.  
  2131.                     ffffuuuueeeellllGGGGaaaauuuuggggeeee   Determines if the fuel gauge should be
  2132.                                 visible. See ffffuuuueeeellllMMMMeeeetttteeeerrrr.
  2133.  
  2134.                     ttttuuuurrrrnnnnSSSSppppeeeeeeeeddddMMMMeeeetttteeeerrrr
  2135.                                 Should the turnspeed meter be  visible
  2136.      at
  2137.                                 all times. (Default false)
  2138.  
  2139.                     ppppoooowwwweeeerrrrMMMMeeeetttteeeerrrr  Should the power meter be  visible  at
  2140.      all
  2141.                                 times. (Default false)
  2142.  
  2143.                     bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttDDDDiiiisssstttt
  2144.                                 Specifies the block  distance  between
  2145.      points
  2146.                                 drawn in the background, used in empty
  2147.      map
  2148.                                 regions.  8 is  default,  0  means  no
  2149.      points.
  2150.  
  2151.                     bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttSSSSiiiizzzzeeee
  2152.                                 Specifies the size of the background
  2153.                                 points.  The default is 2, 0 means no
  2154.                                 points.
  2155.  
  2156.  
  2157.  
  2158.           Page 24                             XPilot Release 3.0: July
  2159.      1993
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2167.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2168.  
  2169.  
  2170.  
  2171.                     ttttiiiittttlllleeeeFFFFlllliiiipppp   Should the title bar  change  or  not.
  2172.      Some
  2173.                                 window  managers  like  twm  may  have
  2174.      problems
  2175.                                 with flipping title bars.  Hence this
  2176.                                 option to turn it off.
  2177.  
  2178.                     sssslllliiiiddddiiiinnnnggggRRRRaaaaddddaaaarrrr
  2179.                                 If the game is in edgewrap mode (see
  2180.                                 _x_p_i_l_o_t_s(_6)) then the radar  will  keep
  2181.      your
  2182.                                 position on the radar  in  the  center
  2183.      and
  2184.                                 draw the rest of the radar around  it.
  2185.      This
  2186.                                 requires very good X performance and a
  2187.                                 pretty fast workstation.   Default  is
  2188.      off.
  2189.  
  2190.                     oooouuuuttttlllliiiinnnneeeeWWWWoooorrrrlllldddd
  2191.                                 Draws only the outline of all the blue
  2192.      map
  2193.                                 constructs.
  2194.  
  2195.                     ffffiiiilllllllleeeeddddWWWWoooorrrrlllldddd Draws the walls solid.  Needs a fast
  2196.                                 graphics system.
  2197.  
  2198.                     tttteeeexxxxttttuuuurrrreeeeddddWWWWaaaallllllllssss
  2199.                                 Draws the walls filled with a texture
  2200.                                 pattern.  See also the wallTextureFile
  2201.                                 option.  Be warned that this  needs  a
  2202.      very
  2203.                                 fast graphics system.
  2204.  
  2205.                     wwwwaaaallllllllTTTTeeeexxxxttttuuuurrrreeeeFFFFiiiilllleeee
  2206.                                 Specify a XPM format  pixmap  file  to
  2207.      load
  2208.                                 the wall texture from.
  2209.  
  2210.                     tttteeeexxxxttttuuuurrrreeeePPPPaaaatttthhhh Optional search path for  XPM  texture
  2211.      files.
  2212.                                 This  is  a  list  of  one   or   more
  2213.      directories
  2214.                                 separated by colons.
  2215.  
  2216.                     ppppaaaacccckkkkeeeettttSSSSiiiizzzzeeeeMMMMeeeetttteeeerrrr
  2217.                                 Turns  on  a  meter   displaying   the
  2218.      maximum
  2219.                                 packet size of the last few seconds.
  2220.  
  2221.                     ppppaaaacccckkkkeeeettttLLLLoooossssttttMMMMeeeetttteeeerrrr
  2222.                                 Turns  on  a  meter   displaying   the
  2223.      percentage
  2224.                                 of packets lost in the last second due
  2225.      to
  2226.                                 network failure (overload).
  2227.  
  2228.                     ppppaaaacccckkkkeeeettttDDDDrrrrooooppppMMMMeeeetttteeeerrrr
  2229.                                 Turns  on  a  meter   displaying   the
  2230.      percentage
  2231.                                 of packets dropped due to your display
  2232.      not
  2233.                                 being able to keep up with the rate at
  2234.                                 which the server is generating frame
  2235.                                 updates.  If possible lower the frame
  2236.                                 update rate of  the  server  with  the
  2237.      -fps
  2238.                                 option.
  2239.  
  2240.  
  2241.  
  2242.  
  2243.           Page 25                             XPilot Release 3.0: July
  2244.      1993
  2245.  
  2246.  
  2247.  
  2248.  
  2249.  
  2250.  
  2251.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2252.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2253.  
  2254.  
  2255.  
  2256.                     rrrreeeecccceeeeiiiivvvveeeeWWWWiiiinnnnddddoooowwwwSSSSiiiizzzzeeee
  2257.                                 Specifies how big the  receive  window
  2258.      should
  2259.                                 be.  See NNNNOOOOTTTTEEEESSSS below.
  2260.  
  2261.                     ssssoooouuuunnnnddddssss      Specifies the sound  file.   (Only  if
  2262.      sound
  2263.                                 is enabled.)
  2264.  
  2265.                     mmmmaaaaxxxxVVVVoooolllluuuummmmeeee   Specifies the volume  to  play  sounds
  2266.      with,
  2267.                                 where 0 turns  off  sound.   (Only  if
  2268.      sound is
  2269.                                 enabled.)
  2270.  
  2271.                     aaaauuuuddddiiiiooooSSSSeeeerrrrvvvveeeerrrr Specifies the  audio  server  to  use.
  2272.      (Only
  2273.                                 if sound is enabled.)
  2274.  
  2275.                     ggggeeeeoooommmmeeeettttrrrryyyy    Specifies the geometry to use like:
  2276.                                 -geometry 1280x1024+0+0.
  2277.  
  2278.                     kkkkeeeeyyyybbbbooooaaaarrrrdddd    Set the X keyboard input if you want
  2279.                                 keyboard input from  another  display.
  2280.      The
  2281.                                 default is to use the  keyboard  input
  2282.      from
  2283.                                 the X display.
  2284.  
  2285.                     rrrreeeeccccoooorrrrddddFFFFiiiilllleeee  An optional file where a recording  of
  2286.      a
  2287.                                 game can be made.  If this file is
  2288.                                 undefined   then    recording    isn't
  2289.      possible.
  2290.                                 See the keyToggleRecord option for how
  2291.      to
  2292.                                 make recordings.
  2293.  
  2294.                     vvvviiiissssuuuuaaaallll      Specifies which visual  to  use.   You
  2295.      can see
  2296.                                 which visuals your display supports by
  2297.                                 running: xpilot -visual list.
  2298.  
  2299.                     mmmmoooonnnnoooo        Turns on mono display type.
  2300.  
  2301.                     ccccoooolllloooorrrrSSSSwwwwiiiittttcccchhhh <<<<ttttrrrruuuueeee////ffffaaaallllsssseeee>>>>
  2302.                                 Tells xpilot to use a color switching
  2303.                                 display technique or not.  Default  is
  2304.      true
  2305.                                 if your display  hardware  has  enough
  2306.      colors
  2307.                                 available.
  2308.  
  2309.                     mmmmaaaaxxxxCCCCoooolllloooorrrrssss   Tells xpilot how many colors you  want
  2310.      it to
  2311.                                 use.  Default is 4, with a maximum  of
  2312.      16.
  2313.                                 Valid values are 4, 8 and 16.
  2314.  
  2315.                     ttttaaaarrrrggggeeeettttRRRRaaaaddddaaaarrrrCCCCoooolllloooorrrr
  2316.                                 Which color number to use for drawing
  2317.                                 targets on the  radar.   Valid  values
  2318.      all
  2319.                                 powers of 2 smaller than maxColors.
  2320.  
  2321.                     hhhhuuuuddddCCCCoooolllloooorrrr    Specifies which color index to use for
  2322.                                 drawing the HUD.  The value  for  this
  2323.      option
  2324.                                 is a number ranging from 1 till the
  2325.  
  2326.  
  2327.  
  2328.           Page 26                             XPilot Release 3.0: July
  2329.      1993
  2330.  
  2331.  
  2332.  
  2333.  
  2334.  
  2335.  
  2336.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2337.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2338.  
  2339.  
  2340.  
  2341.                                 maxColors value.
  2342.  
  2343.                     hhhhuuuuddddLLLLoooocccckkkkCCCCoooolllloooorrrr
  2344.                                 Specifies which color index to use for
  2345.                                 drawing the lock dot on the HUD.   The
  2346.      value
  2347.                                 for this option is  a  number  ranging
  2348.      from 1
  2349.                                 till the maxColors value.
  2350.  
  2351.                     wwwwaaaallllllllCCCCoooolllloooorrrr   Specifies which color index to use for
  2352.                                 drawing the walls.  The value for this
  2353.                                 option is a number ranging from 1 till
  2354.      the
  2355.                                 maxColors value.
  2356.  
  2357.                     ssssppppaaaarrrrkkkkCCCCoooolllloooorrrrssss A list of color  numbers  to  use  for
  2358.      drawing
  2359.                                 sparks   and   debris    of    varying
  2360.      temperature.
  2361.  
  2362.                     ggggaaaammmmeeeeFFFFoooonnnntttt    The font  used  on  the  HUD  and  for
  2363.      nearly all
  2364.                                 text part of the game field.
  2365.  
  2366.                     mmmmeeeessssssssaaaaggggeeeeFFFFoooonnnntttt The font used for  messages  displayed
  2367.      in the
  2368.                                 bottom left corner of the game field.
  2369.  
  2370.                     ssssccccoooorrrreeeeLLLLiiiissssttttFFFFoooonnnntttt
  2371.                                 The font used on the score list.  Must
  2372.      be
  2373.                                 non-proportional.
  2374.  
  2375.                     bbbbuuuuttttttttoooonnnnFFFFoooonnnntttt  The font used on all buttons.
  2376.  
  2377.                     tttteeeexxxxttttFFFFoooonnnntttt    The font used in the help and about
  2378.                                 windows.
  2379.  
  2380.                     ttttaaaallllkkkkFFFFoooonnnntttt    The font used in the talk window.
  2381.  
  2382.                     mmmmoooottttddddFFFFoooonnnntttt    The font used in the MOTD  window  and
  2383.      in the
  2384.                                 key list window.  This must be a non-
  2385.                                 proportional font.
  2386.  
  2387.                     bbbbllllaaaacccckkkk       Specifies the color to use for black.
  2388.                                 Default is #000000 which is equivalent
  2389.      to
  2390.                                 specifying Black.
  2391.  
  2392.                     wwwwhhhhiiiitttteeee       Specifies the color to use for white.
  2393.                                 Default is #FFFFFF which is equivalent
  2394.      to
  2395.                                 specifying White.
  2396.  
  2397.                     bbbblllluuuueeee        Specifies the color to use for blue.
  2398.  
  2399.                     rrrreeeedddd         Specifies the color to use for red.
  2400.  
  2401.                     ccccoooolllloooorrrr0000      Specifies the color to use  for  color
  2402.      0.
  2403.                                 One can specify colors up  to  color15
  2404.      this
  2405.                                 way.  Black, white, blue and red are
  2406.  
  2407.  
  2408.  
  2409.           Page 27                             XPilot Release 3.0: July
  2410.      1993
  2411.  
  2412.  
  2413.  
  2414.  
  2415.  
  2416.  
  2417.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2418.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2419.  
  2420.  
  2421.  
  2422.                                 equivalent to color0,  color1,  color2
  2423.      and
  2424.                                 color3 respectively.
  2425.  
  2426.  
  2427.  
  2428.           IIIINNNNVVVVOOOOCCCCAAAATTTTIIIIOOOONNNN EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS
  2429.                The simplest invocation of the hand-shake program is to
  2430.      just
  2431.                type:
  2432.  
  2433.                     xxxxppppiiiillllooootttt
  2434.  
  2435.                This will force the program to search after a server on
  2436.      all
  2437.                the machines on your attached network.
  2438.  
  2439.                Say you know where the server is, and you don't want to
  2440.      be
  2441.                prompted (handy in scripts  etc.),  you  may  type  for
  2442.      example:
  2443.  
  2444.                     xxxxppppiiiillllooootttt ----jjjjooooiiiinnnn llllggggllllaaaabbbb00008888
  2445.  
  2446.                     where lglab08 is the name of the host running the
  2447.                     server.
  2448.  
  2449.                In the examples above your name  would  be  your  llllooooggggiiiinnnn
  2450.      nnnnaaaammmmeeee.
  2451.                Let's say you want to be really  cool  and  your  login
  2452.      name is
  2453.                gggguuuuddddmmmmaaaarrrriiii,,,, well - you're in loads of trouble if you don't
  2454.      know
  2455.                about the ----nnnnaaaammmmeeee option;
  2456.  
  2457.                     xxxxppppiiiillllooootttt ----nnnnaaaammmmeeee FFFFiiiirrrreeeeEEEEaaaatttteeeerrrr
  2458.  
  2459.                will fix the problem for you.
  2460.  
  2461.  
  2462.  
  2463.           NNNNOOOOTTTTEEEESSSS
  2464.                For credit list, see the provided CREDITS file.
  2465.  
  2466.  
  2467.                If the client crashes, you will be  without  autorepeat
  2468.      on
  2469.                your keyboard.  To  re-enable  autorepeat,  issue  this
  2470.      command:
  2471.  
  2472.                     xxxxsssseeeetttt rrrr
  2473.  
  2474.                Please also note that  xpilot  can  be  addictive,  and
  2475.      strenous
  2476.                for  both  you  and  your   keyboard.    We   take   no
  2477.      responsibility.
  2478.                :)
  2479.  
  2480.  
  2481.                There is a mmmmeeeettttaaaa  sssseeeerrrrvvvveeeerrrr  running  on  xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo,
  2482.      port
  2483.                4444444400000000, into which all servers registers.  This  way  you
  2484.      can
  2485.                easily check if there are any servers  running  nearby.
  2486.      To
  2487.                use it, try:
  2488.  
  2489.  
  2490.  
  2491.  
  2492.           Page 28                             XPilot Release 3.0: July
  2493.      1993
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499.  
  2500.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2501.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2502.  
  2503.  
  2504.  
  2505.                     tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400000000 hhhheeeellllpppp lllliiiisssstttt
  2506.  
  2507.                Or:
  2508.  
  2509.                     tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400001111
  2510.  
  2511.                If you experience any problems  with  `jerkiness',  you
  2512.      should
  2513.                try to adjust  the  _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e  Xresource.   The
  2514.      problem
  2515.                may be that your X server can't display as fast as the
  2516.                XPilot server is  generating  new  frame  updates.   So
  2517.      another
  2518.                option is setting the number of frames for  the  server
  2519.      to a
  2520.                lower number or get a faster X display system :)
  2521.  
  2522.                The _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e resource allows you to tune the
  2523.                buffering of frame updates a little.  When set  to  one
  2524.      then
  2525.                there is no buffering and xxxxppppiiiillllooootttt  will  just  read  the
  2526.      next
  2527.                frame and display it.  When the display is slower  than
  2528.      the
  2529.                XPilot server this may give all sorts of problems like
  2530.                lagging behind and lack of keyboard control.
  2531.  
  2532.                When you set _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e to two then xxxxppppiiiillllooootttt will
  2533.                always try to read a second frame from the network  and
  2534.      if
  2535.                this succeeds it will  discard  the  oldest  frame.   A
  2536.      better
  2537.                number  for  _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e  is  three  which   will
  2538.      discard the
  2539.                oldest frame out of three and therefore be less subject
  2540.      to
  2541.                small changes  in  network  delivery  times.   If  your
  2542.      display is
  2543.                fast enough and can keep up  with  rate  at  which  the
  2544.      server is
  2545.                generating frames then specifying a value  bigger  than
  2546.      one
  2547.                will not result in dropping frames, but rather will  it
  2548.      be a
  2549.                buffer for small changes  in  network  performance  and
  2550.      computer
  2551.                load.  The maximum value of _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e is four.
  2552.  
  2553.  
  2554.  
  2555.           AAAAUUUUTTTTHHHHOOOORRRRSSSS
  2556.                XXXXPPPPiiiillllooootttt was developed by Bjoern Stabell
  2557.                (bjoerns@staff.cs.uit.no) and Ken Ronny Schouten
  2558.                (kenrsc@stud.cs.uit.no) from the University of Tromsoe,
  2559.      and
  2560.                Bert Gijsbers (bert@mc.bio.uva.nl) from the  University
  2561.      of
  2562.                Amsterdam.
  2563.  
  2564.  
  2565.  
  2566.           BBBBUUUUGGGG RRRREEEEPPPPOOOORRRRTTTTSSSS
  2567.                The product is seemingly stable,  so  bug  reports  are
  2568.      highly
  2569.                appreciated.  Send email  to  xxxxppppiiiillllooootttt@@@@ccccssss....uuuuiiiitttt....nnnnoooo  and  we
  2570.      will see
  2571.                what we can do.  We merely ask  that  you  remember  to
  2572.      include
  2573.                the following information:
  2574.  
  2575.  
  2576.                    o+ The platforms the bug occurs on
  2577.                    o+ What kind of  display  you  have  (depth,  color,
  2578.      type)
  2579.  
  2580.  
  2581.  
  2582.           Page 29                             XPilot Release 3.0: July
  2583.      1993
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.           XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  2591.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
  2592.  
  2593.  
  2594.  
  2595.                    o+ Which resources you're using.
  2596.                    o+ The full version of XPilot (e.g. 3.0.9)
  2597.                    o+ What the bug looks like (symptoms)
  2598.                    o+ When the bug usually occurs
  2599.  
  2600.                We would also like to receive changes you  do  to  make
  2601.      the
  2602.                code compile on your machine  (we  would  NOT  like  to
  2603.      receive
  2604.                the whole program translated to K&R C, keep it ANSI  :)
  2605.      If
  2606.                you don't have an  ANSI  compiler,  there  are  several
  2607.      utilities
  2608.                which  may  help  you  de-ANSI-fy  the  code  (unproto,
  2609.      unprotoize
  2610.                etc), but a better solution will be to install the  GNU
  2611.      C
  2612.                compiler on your system.
  2613.  
  2614.  
  2615.  
  2616.           CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT &&&& DDDDIIIISSSSCCCCLLLLAAAAIIIIMMMMEEEERRRR
  2617.                XPilot  is  copyright  (C)  1991-94  by   the   authors
  2618.      mentioned
  2619.                above.  XPilot comes with ABSOLUTELY NO WARRANTY; for
  2620.                details see the provided LICENSE file.
  2621.  
  2622.  
  2623.  
  2624.           FFFFIIIILLLLEEEESSSS
  2625.                ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmoooottttdddd        Message of  the
  2626.      day.
  2627.                ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////ssssoooouuuunnnnddddssss      File containing
  2628.      the
  2629.                                                        sound        to
  2630.      sound-file
  2631.                                                        mapping.
  2632.                ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmaaaappppssss////             Directory
  2633.      containing
  2634.                                                        maps.
  2635.  
  2636.  
  2637.           SSSSEEEEEEEE AAAALLLLSSSSOOOO
  2638.                xpilots(6), xp-replay(6)
  2639.  
  2640.  
  2641.  
  2642.  
  2643.  
  2644.  
  2645.  
  2646.  
  2647.  
  2648.  
  2649.  
  2650.  
  2651.  
  2652.  
  2653.  
  2654.  
  2655.  
  2656.  
  2657.  
  2658.  
  2659.  
  2660.  
  2661.           Page 30                             XPilot Release 3.0: July
  2662.      1993
  2663.  
  2664.  
  2665.  
  2666.